201,756 Commits over 4,171 Days - 2.02cph!
Fixed Inverse Exponential function of Response Curve.
Throw error during DoPrepare if gibbable isn't readable
revert this shader because I accidently checked in a broken version
FOR FUCK SAKE reverting ship prefab
Buildings now fully replicate.
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
Fixed sensor issue
Added tunnel prefabs
started persistence cleanup
base setup of sessions (integration with game manager pending)
Enabled graphics jobs (testing)
latest amplify shader editor
Commenting out steamworks init because we dont really need it right now
removed erroneous naming on hex prefabs (7c changed to 7 etc)
created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding
split bridge road and road side on hex 10, 11, 12, 13 and re-exported
created new prefabs for 10, 11, 12, 13
Saved over city 2 with city 1 ready to build city out of prefabs
Removed maxNumberOfSamplesPerFrame set in GameManager since it's obselete in 5.5
* Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma
* Added a little bit better error message to the "bad jpeg icon" of GMPublish
! Get rid of some unnecessary workshop related files and classes
* Moved Subscription list and Workshop thumbs up counter to ISteamUGC
* Only display warnings about unused .gmas when there are such .gmas
Automated Linux Build #473
trying to make deer show how many bits of meat are left on them
meta file changes for some ase samples
Adding units to buildings
Removed last pieces of GameSaveData namespace from our code.
Automated Windows Build #473
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
Removed ExternalAssets folder, which contained the projects for GameSaveData.
Automated Linux DS Build #473
some kind of attempt at code to make the corpse meat chunks dissapear when used
Home & Rally buttons added to UI
Before/UI Mask ported to ASE
Restored the d1_trainstation_05 hack to the plugs
Automated Linux Build #474
Automated Windows Build #474
Automated Linux DS Build #474