201,761 Commits over 4,171 Days - 2.02cph!
Automated Linux DS Build #475
Made PropRenderer IClientComponent (client needs it)
Player now moves correctly along with vehicle rotation when inside
Removing vehicle camera again - player view only.
Allow separate player positioning in vehicle between view and world models
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
Fixed animator assignment bug
Resetting eye direction when entering vehicles. Look straight forward.
Cannon ball speed increased, can now aim cannons left/right
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
Automated Linux Build #476
Automated Windows Build #476
Automated Linux DS Build #476
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Automated Linux Build #477
Can now properly select and paint units in the editor.
Automated Windows Build #477
Automated Linux DS Build #477
Fixed ProjectileWeaponMod not setting limitNetworking after server load
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
UnitViewUtility adds a NavMeshAgent to newly created views
Enabled all player pooling functionality by default on 64bit systems (finally)
Units are now generated at runtime.
Shortened prefab name in print_prefabs
Multiple select breakdown
Fixed scrolling back to the top when inventory items updated
water bottle viewmodel updates, adding Toms bottle mesh & textures