201,756 Commits over 4,171 Days - 2.02cph!
Added some missing Profiler.EndSample in PlayerModel
Added role gain to some cooking interactions for testing purposes
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
Only driver gets to drive!
Fixed decor NRE with pool mode 2
Merge from networking_fuckery_2
Network++
Reverted accidentally included Rust.Data.csproj change
Shipyard now has spawn point
- Doors always open outwards from the person who's opening it.
- Fixed some problems with running testconstuct now buildings are networked.
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
- Auto start in server mode when running in batchmode
Added support for Seasonal sleep patterns
Moved some navigation related settings to NavigationParameters
Rally/Home icons
animal data; sleep patterns, diet, gestation
fixed time range overflowing
GoalSettings holds GoalRoleParameters
WIP Seasonal dietry stuff
AssetListDrawer can now optioinal show object element types as an AssetMenu
RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison
Added RoleDefinitionEditor
animal data; sleep patterns, diet, gestation
initial goal level role scoring implementation
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc
added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
water bottle 1st pass viewmodel anims, prefab & controller
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
* Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
* GitSync - TTT, draw.RoundedBoxEx changes
Automated Linux Build #475
Automated Windows Build #475
Automated Linux DS Build #475
Made PropRenderer IClientComponent (client needs it)
Player now moves correctly along with vehicle rotation when inside