202,448 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
9 Years Ago
ListHashSet has Clear and AddRange methods
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Update car setting Added boost sfx
9 Years Ago
9 Years Ago
Foliage seed is stored on the cell
9 Years Ago
Added xz & y wind attenuation via vertex color rr & g
9 Years Ago
Added BaseSelectedUnitWidget, for UI widgets that hook into player selection events Build and craft UI improvements
9 Years Ago
atmos 35 fiddle
9 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
9 Years Ago
Desires.ProvidesDesiredItem skips desires not matching ItemDesireType.Find
9 Years Ago
Reduced size of StudioRenderContext_t slightly Replaced usage of ICallQueue with allocation-less & refcount-less queue for multicore rendering Small optimizations to MeshBuilder::AdvanceVertex, CVertexBuilder::*3fv methods Replaced implicit constructor for StudioRenderContext_t with memcpy
9 Years Ago
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9 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
9 Years Ago
Player controller UI blocking tweaks
9 Years Ago
Merge from main
9 Years Ago
Desires.IsDesiredItem also filters by ItemDesireType.Find
9 Years Ago
lodded all road hexes with sidewalks, currently re-mapping them
9 Years Ago
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9 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
9 Years Ago
atmos 33 fiddle
9 Years Ago
Ramps now boost on front wheels down
9 Years Ago
9 Years Ago
terrain grass texture tint tweaks end
9 Years Ago
and again
9 Years Ago
Need to put this into plugins project
bot
9 Years Ago
Automated Linux Build #602
bot
9 Years Ago
Automated Linux DS Build #602
bot
9 Years Ago
Automated OSX Build #602
9 Years Ago
Couple of extra bits of debug info for buildings
bot
9 Years Ago
Automated Windows Build #602
9 Years Ago
Fixed small hut building prefab having disabled view component Conditions.HasPlayerDesire supports filters
9 Years Ago
more
9 Years Ago
Building goals use better desire condition
9 Years Ago
missing ramp
9 Years Ago
Optimizations
9 Years Ago
Fixed keep item desires not being removed when people drop stuff
9 Years Ago
Debug toggle
9 Years Ago
lodded and added universal material to all hex blocks
9 Years Ago
Unit item bar widget added DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
9 Years Ago
Items actually get destroyed by dispenser depletion when applicable UI fixes
9 Years Ago
.
9 Years Ago
Item bar callbacks actually do things
9 Years Ago
blocked attachment points no longer directly use the Dictionary in the Data
9 Years Ago
more of the same
9 Years Ago
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array UI shit
9 Years Ago
UnitAttachments.CanAttach rework/comments
9 Years Ago
Tweak
9 Years Ago
Added global wind control via windzone