202,448 Commits over 4,171 Days - 2.02cph!

9 Years Ago
more
9 Years Ago
fixed broken asset links
9 Years Ago
Fixed potentially offcenter entity occludee
9 Years Ago
Debug hurt command takes hit bone as optional parameter
9 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
9 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
9 Years Ago
missing files
9 Years Ago
Cherry picked shadow shader fixes from main
9 Years Ago
Subtracting 19330 (alexrehberg)
9 Years Ago
Asset loading is now handled by the Database rather than const fields.
9 Years Ago
Trying some stuff for AI pathing. Might revert this
9 Years Ago
Phys effect sound ref fix
9 Years Ago
bed respawn fix sash fix
9 Years Ago
more
9 Years Ago
Improved AI pathing system
9 Years Ago
Minor edit for spam
9 Years Ago
More delay on city nav gen - it was occasionally still failing
9 Years Ago
UI revamp WIP
9 Years Ago
More
9 Years Ago
Initial implementation of AI unlocks
9 Years Ago
Improved pathing, no more oscillating around target position
9 Years Ago
Shuffling actions around
9 Years Ago
Minor bugfix
9 Years Ago
Merging latest AI work into trunk
9 Years Ago
Bug fixes after testing
9 Years Ago
Merging in fixes
9 Years Ago
dropbox/mailbox fbx, prefab, textures and materials
9 Years Ago
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
9 Years Ago
Fixed MapEntities spawning after loading a save Disable movement voilations until we figure out what's happening
9 Years Ago
more
9 Years Ago
Server fix
9 Years Ago
Pathfinding debug for highlighted tile
9 Years Ago
Merge from main
9 Years Ago
* <gamemode>.txt convars now have GAME flag and can be hooked onto with cvars.AddCallback * "Live" persistence changing, fixes persisntence not loading the correct save when set from server.cfg
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9 Years Ago
Automated Linux Build #598
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9 Years Ago
Automated OSX Build #598
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9 Years Ago
Automated Linux DS Build #598
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9 Years Ago
Automated Windows Build #598
9 Years Ago
small draw distance fix on warehouse
9 Years Ago
Disabled revz in editor (only needed on builds)
9 Years Ago
bone fragments - fbx/prefab/materials/textures
9 Years Ago
new atmos piece
9 Years Ago
tags atmos 35
9 Years Ago
Can use entity.spawn in debug camera/spectator mode Client and Server convars can share the same name Animals will eat dropped food if they're hungry Added MainCamera.Raycast Convars can specify a name Convars can receive Vector3 Added ai.ignoreplayers Ai BusyTimer has an OnFinsihed callback
9 Years Ago
added entity.spawnitem (spawns item in world, where looking at)
9 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
9 Years Ago
Changed all non-terrain occluders to use the same material
9 Years Ago
wip path display
9 Years Ago
Moved and updated proto premake script
9 Years Ago
Refactoring, making everything less insane