243,659 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
merge
10 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
10 Years Ago
SmashBlox paddle now has a limited movement speed.
10 Years Ago
SmashBlox paddle now has a limited movement speed.
10 Years Ago
Bear rigged and procedural run anim drafted. Building cleanup.
10 Years Ago
[ultimate_soldier] merged, cleaned up
10 Years Ago
[ultimate_soldier] merged, cleaned up
10 Years Ago
Added left and right click as alternate binds for A and B respectively.
10 Years Ago
Added left and right click as alternate binds for A and B respectively.
10 Years Ago
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
10 Years Ago
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
10 Years Ago
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Changed Linux and OSX commit scripts to commit all libs in a single commit
10 Years Ago
Windows Build
10 Years Ago
Added extern "C" to all noise functions
10 Years Ago
Refactored Controls, started work on a cursor axis.
10 Years Ago
Refactored Controls, started work on a cursor axis.
10 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
10 Years Ago
Windows Build
10 Years Ago
Added hpp to files filter
10 Years Ago
Minor language setting tweak, probably changes nothing but whatever
10 Years Ago
Updated view & world model rock prefabs & materials
10 Years Ago
Windows Build
10 Years Ago
Include cpp files!
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
bot
10 Years Ago
RustNative Linux Build
10 Years Ago
Adding RustNative libraries
10 Years Ago
Texture palette for land animals
10 Years Ago
updated rock VM textures.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Commiting so that I can update
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
10 Years Ago
Windows Build
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Change to .cpp - so it compiles as cpp.
10 Years Ago
Windows Build
10 Years Ago
Another fudge
10 Years Ago
Windows Build
10 Years Ago
Fudging this file to diagnose compile error