243,515 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
10 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
10 Years Ago
Implemented Graphics.RenderPointsFromStream
10 Years Ago
Implemented Graphics.RenderPointsFromStream
10 Years Ago
added lean left/right animations for all of the player holding weapon animations.
10 Years Ago
Fixed compile errors
10 Years Ago
Reverted Alex's broken burlap shirt commit
10 Years Ago
Started work on deathscreen Fade into deathscreen (wip) Randomly drop held item when killed Switch to third person when killed, rotate around ragdoll Hide viewmodel when dead Fixed local player ragdoll being crazy fucked up on spawn because of their local collider Tried to fix ragdoll LODS, but I don't think it's working that great - will revisit
10 Years Ago
Implemented Graphics.FillRect
10 Years Ago
Implemented Graphics.FillRect
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented Graphics.DrawLine(s)
10 Years Ago
Implemented Graphics.DrawLine(s)
10 Years Ago
Going home. Still doing containable and snappable shit to re add procgen.
10 Years Ago
exported burlap shirt
10 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
10 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
10 Years Ago
Implemented Graphics.DrawPoint(s)
10 Years Ago
Implemented Graphics.DrawPoint(s)
10 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
10 Years Ago
Split BudgetBoy.Graphics into several files.
10 Years Ago
Split BudgetBoy.Graphics into several files.
10 Years Ago
Auto saved runtime scenes now go into Scenes/Runtime/Islands to match the working directory structure. Updated readme.
10 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
10 Years Ago
Added readme for scenes folder
10 Years Ago
Added trigger to ignore terrain collision to TestLevel
10 Years Ago
Reorganised scene folders. Added SceneSaveHook.cs to handle runtime scene saving and cleanup and build scenes management.
10 Years Ago
updated burlap LOD0 torso to include neck geometry
10 Years Ago
Started work on adding methods to render various primitives.
10 Years Ago
Started work on adding methods to render various primitives.
10 Years Ago
Implemented Arc AABB creation and roadsections are now IContainable. Need to make Arc intersections tests. Need to handle updates. Need to make them all ISnappable.
10 Years Ago
Fixed dead players not leaving the server when disconnected Fixed player still visible when ragdoll is created
10 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
10 Years Ago
Global message "ClientDisconnect" is send to everything when client is disconnecting from server
10 Years Ago
Added @garry 's ScenesToPrefabs script.
10 Years Ago
[memory_dungeon] color tweak
10 Years Ago
[memory_dungeon] color tweak
10 Years Ago
Fixed NRE in BaseCorpse.Save Added BaseEntity.IsValid Fixed NRE in Builder module
10 Years Ago
[memory_dungeon] not much, just card flipping
10 Years Ago
[memory_dungeon] not much, just card flipping
10 Years Ago
Ore resource nodes now all give varying levels of stone/metal/sulfur (instead of just one)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed a debug line.
10 Years Ago
Removed a debug line.
10 Years Ago
Fixed AI profiler samples not showing up in the profiler
10 Years Ago
Updated to latest Amplify* (from Rust repo) and latest TOD from Dropbox.
10 Years Ago
commented out a debug
10 Years Ago
commented out a debug