254,390 Commits over 3,990 Days - 2.66cph!
Added more native noise backend logging
Fixed shot table and bad state transition for ape controller
bugfix for disabling save on genericspawned items
New normal map for the new terrain dirt.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Fixed some mistakes in the resource type tutorial.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Finished draft of custom resource tutorial.
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
updated radtowns to use new loot system
Fixed AI danger steering.
First pass at a more centralized sound system
Move rock sounds to new system
ContextMap no longer produces NaN when given a vertical Vector.
fixed bug with the footsteps not playing when moving diagonally.
Updated ape controller with volley anims, removed extra space from the clip names!
Spawn bright clutter rocks around bright decor rocks
Decision.State now works with AITarget.
Merged changes from main.
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
Updated WIP Ape lose anim (source)
Added Ape forehand & backhand volley anims
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Started writing a resource registering tutorial.
Got a good majority of the major networking code done.
Reduced AIHandler time out.
added cuts to main court to have metal segments, textured main court surface
- Moved Unit Color Palette files into their respective Unit folders
- Fixed PlayerUnitControls / Unit selection/hover issues
- Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe
- Added RenderSettings.fogLevel to Biome.Season settings
- Renamed IMouseInteractible to IMouseInteractable
- Renamed "button_clicked" to "on_click" in IMouseInteractable
- Tweak all UnitAsset scale variations
- Some Unit cleanup
- Renamed ActivityManager -> ActivityLogger
- Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt
Ops, increased AISense distance interval a bit.
Updated UnityEngine.UI.dll path for Unity 4.6.1
Corrected NPCSteering profiler label.
Final fix for web builds?
checking in shotgun with material and textures
Fixed error when building for Unity 4.