243,507 Commits over 3,898 Days - 2.60cph!
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
Fixed direction that we move camera to be properly the camera forward and right vectors.
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Human female scale and cleanup
Added human female assets
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Simplified the input manager settings. Added a basic click n drag camera control.
DX11 is not friends with my laptop
Show which item it couldn't replace in Replace module
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Tree cleanup. Human female scale adjustments and cleanup.
Added profiler samplers for AI behaviours
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Fixed metal_plate_torso not having any meshes
Workaround for foilage outline on menu screen
Time of Day update to 2.2.0 prerelease 2
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Material tweaks
Switched off directional fog
Re adding the procural stuff
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Adding max torch wall mounts to plastic.
Minor wolf controller tweak
Added fog density control to atmospheric blend.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Time of Day update to 2.2.0 prerelease 1
checking in fixes for the model errors concerning the burlap trousers and shirt
Attempt at fixing NREs in WaterUpdate
Trees rexported using the new UVed pallette texture...
Implemented GameBase.SaveState and GameBase.LoadState.
Implemented GameBase.SaveState and GameBase.LoadState.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on game state serialization so that control may be passed between players.