225,835 Commits over 3,714 Days - 2.53cph!

53 Days Ago
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53 Days Ago
Merge harbor tweaks 4
53 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
53 Days Ago
Revert Procedural Map - Sorry Aux2!
53 Days Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
53 Days Ago
Fix area mask caching.
53 Days Ago
reduced rad barrel glow factor
53 Days Ago
fixed gibs displaying correct materila, gib tweaks
53 Days Ago
updated terrain blend textures for both harbor monuments
53 Days Ago
merge from oilrig_sat_tube
53 Days Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
53 Days Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
53 Days Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
53 Days Ago
merge from fix_backpack_ui_stuck
53 Days Ago
merge from static_props_02
53 Days Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
53 Days Ago
merge from passthroughUI_delay_fix
53 Days Ago
updated terrain at the back of mills shipping co building
53 Days Ago
missing ladder segment on H2 S2P both Harbors
53 Days Ago
barge water culling volume water visibility fix
53 Days Ago
fixed harbor_grounds_a collider offset
53 Days Ago
Leaderboard backup, run #10587
53 Days Ago
Merge from harbor_tweaks_4_cargoship
53 Days Ago
Merge from media_projects/24_04
53 Days Ago
Merge from Minigun_2024
53 Days Ago
Parent merge
53 Days Ago
fix guid
53 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
53 Days Ago
Merge from militaryflamethrower_2024
53 Days Ago
Merge minigun compile fix
53 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
53 Days Ago
Enable r/w on swing bridge collision meshes
53 Days Ago
Parent merge
53 Days Ago
Another tugboat spawn change for harbor_2
53 Days Ago
Moved tugboat spawns in both harbors to the other side of the island
53 Days Ago
Fix minigun server compile
53 Days Ago
Shrink container spawn check slightly
53 Days Ago
Fresh shaders
53 Days Ago
Merge from harbor_tweaks_4_cargoship
53 Days Ago
Adjusted cargo dock position in harbor_2
53 Days Ago
icon, texture tweaks
53 Days Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
53 Days Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
53 Days Ago
Anim file deletes + backups
53 Days Ago
Merge from media_projects/24_04
53 Days Ago
restored open/close sounds
53 Days Ago
Merge from militaryflamethrower_2024
53 Days Ago
Merge from harbor_tweaks_4_cargoship
53 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
53 Days Ago
Clear any existing cargo containers on a ship when docking process begins