225,833 Commits over 3,714 Days - 2.53cph!

53 Days Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
53 Days Ago
sprint based on walk speed Start breaking everything
53 Days Ago
Books magazines unique books open and closed
53 Days Ago
Additional fix for edit-mode reflection probe flicker
53 Days Ago
Merge main
53 Days Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
53 Days Ago
network++
53 Days Ago
subtracting 94814
53 Days Ago
added doormat + 3 skins
53 Days Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
53 Days Ago
merge from electrical_power_fixes/reactivetarget
53 Days Ago
merge from ioentities_handles_naming
53 Days Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
53 Days Ago
merge from io_entity_snapping
53 Days Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
53 Days Ago
merge from wiretool_clearing_fix
53 Days Ago
merge from electricty_power_fixes
53 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
53 Days Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
53 Days Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
53 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
53 Days Ago
Merge from bradley_scientists
53 Days Ago
water wells S2P
53 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
53 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
53 Days Ago
More tweaks
53 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
53 Days Ago
water well D - some redesign to fix the blocked access
53 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
53 Days Ago
harbor_2 re-applying ambient lights kill S2P
53 Days Ago
coffeetable_a painted skin
53 Days Ago
added a smidge of radiation to container dressing style 1
53 Days Ago
harbor_2 topology refresh: monument and building topo
53 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
53 Days Ago
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53 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
53 Days Ago
Set InputState.Ignore if game isn't being played
53 Days Ago
Cherrypick 94792
53 Days Ago
Cherrypick 94790
53 Days Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
53 Days Ago
Merge from minigun_2024
53 Days Ago
cinematic textures and materials
53 Days Ago
Merge from media_projects/24_04
53 Days Ago
Merge from Minigun_2024_Media
53 Days Ago
Merge from bradley_scientists
53 Days Ago
Merge from oilrig_sat_tube
53 Days Ago
Merge from harbor_tweaks_4_cargoship
53 Days Ago
Merge from bradley_scientists
53 Days Ago
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53 Days Ago
Merge harbor tweaks 4