141,301 Commits over 4,352 Days - 1.35cph!

53 Days Ago
Ornate horse mask texture size pass, set material to opaque
53 Days Ago
deleted old placeholder LNY horse armour models
53 Days Ago
Ornate horse mask material fix
53 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
53 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
53 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
53 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
53 Days Ago
merge from shader_memory_fix
53 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
53 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
53 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
53 Days Ago
Silly horse texture size pass
53 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
53 Days Ago
Optimisations and refactoring
53 Days Ago
Started tools tab
53 Days Ago
Fix npc weapon parenting
53 Days Ago
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53 Days Ago
Updating outbreak scientist skinning
53 Days Ago
Optimised textures sizes for LNY horsearmour
53 Days Ago
guns box corpse
53 Days Ago
sulfur box corpse tweak
53 Days Ago
Updated LNY horse armour icon to match other armours
53 Days Ago
Silly horse mask lod burst cloth controller
53 Days Ago
gun box gibs appended to prefab
53 Days Ago
silly horse mask player neck lods
53 Days Ago
Potential NRE fix
53 Days Ago
merge from building_planner_viewmodel_perentity_toggle
53 Days Ago
Remove from ladder hatches as well
53 Days Ago
LNYHorsearmour WM and WM prefab
53 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
53 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
53 Days Ago
Component box guns gibs Some texture tweaks
53 Days Ago
apartment complex layout refinement to street and ground surfaces
53 Days Ago
Adding m16 blockout rigs
53 Days Ago
append gun box to storage adaptor allow collision group
53 Days Ago
ran manifest, icon manifest, localization
53 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
53 Days Ago
Updated LNY horsearmour textures and icon
53 Days Ago
silly horse mask lods, neck lods still to do
53 Days Ago
Adding mortar rig fbx
53 Days Ago
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53 Days Ago
merge from bbs_divesite_fix
53 Days Ago
merge from SupplySignal_SloMoGuys
53 Days Ago
merge from naval_char_texture_optimizations
53 Days Ago
merge from naval_prop_texture_optimizations
53 Days Ago
merge from naval_env_texture_optimizations
53 Days Ago
merge from main
53 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
53 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
53 Days Ago
Fix divesites spawning within boat building station area