255,048 Commits over 3,990 Days - 2.66cph!

33 Days Ago
Force add compiled VR menu scene
33 Days Ago
Radiator Scale fix
33 Days Ago
Update: FullServerDemo - create a save when starting a new chunk - Moved chunk logic outside of packet serialization - Using double buffering of packets when performing a save, to sort which packets go along which save/chunk - Packet timestamps are now resolved during recoridng time, not during demo thread's serialization stage(as that can be deferred and out of sync) - Moved all demo-related logic from BaseNetwork to BaseNetwork.Demos Mostly done with the recorder side. Tests: Ran around on craggy with editor's autosave enabled and at max frequency (1 second), and demo recording at min chunk length(1 min).
33 Days Ago
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33 Days Ago
assigned tiger avatar definition to tiger anims
33 Days Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
33 Days Ago
Hook tiger weak hit anim
33 Days Ago
Fixed an issue where FromHost sync vars could get stomped. Optimized delta snapshot updates - we no longer need to even try to process networked objects we don't own. Fixes Facepunch/sbox-issues#7261
33 Days Ago
Remove unintended file change
33 Days Ago
Update comment
33 Days Ago
Clear clone type cache on HotReload & GameShutdown Documentation
33 Days Ago
Experiment with bleeding
33 Days Ago
Override hurt now that we have the method
33 Days Ago
Cherry pick entity component hurt method addition
33 Days Ago
Small polish to jungle floor kits (ongoing)
33 Days Ago
Merge from main
33 Days Ago
Update tiger gait speeds
33 Days Ago
AmmoResource is not null fix in Pickup
33 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview
33 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
33 Days Ago
Optimze Pixmap.FromTexture (don't swizzle the format 3 times) 4096x4096 339ms -> 115ms 2048x2048 90ms -> 50ms 1024x1024 20ms -> 10ms Bottleneck is going to be the data read from GPU -> CPU, not much else to do
33 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
33 Days Ago
cherrypicking 111156 - fixed lunar dividers not being destroyed after frame is destroyed
33 Days Ago
merge from lunar_new_year_2025
33 Days Ago
fixed lunar dividers not being destroyed after frame is destroyed
33 Days Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
33 Days Ago
Leaderboard backup, run #17021
P
33 Days Ago
Scene backups
33 Days Ago
First pass on spawning process, status tracking, loot panels
33 Days Ago
Compile shaders
33 Days Ago
Don't run morph code when using vertex cache
33 Days Ago
Fix incorrect offset to CalculateMorphSubrectData
33 Days Ago
Define MORPH_TEXTURE_ATLAS_WIDTH as g_nMorphTextureAtlasWidth when in compute
33 Days Ago
Compute morphs, normals and tangents in skinning compute shader
33 Days Ago
Prototyping a new simple chicken for use in coops
P
33 Days Ago
Cherrypick from med_assault_rifle
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
P
33 Days Ago
Scene directory changes
33 Days Ago
Merge from admin_esp
33 Days Ago
Merge from primitive
33 Days Ago
Merge from primitive
33 Days Ago
compile fixes
33 Days Ago
Merge from primitive
33 Days Ago
Merge from primitive
33 Days Ago
4ShotMiniCrossbow -> primitive
33 Days Ago
Allow in third person
33 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
33 Days Ago
Merge from main
33 Days Ago
Merge from primitive