224,797 Commits over 3,714 Days - 2.52cph!

51 Days Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
51 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
51 Days Ago
Ensured approach nodes list is initialised Added second harbor to test scene
51 Days Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
51 Days Ago
merge from ping_estimate -> aux2
51 Days Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
51 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
51 Days Ago
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51 Days Ago
Merge from main -> harmony2
51 Days Ago
merge from ping_estimation -> aux2
51 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
51 Days Ago
sks vm prefab wip
51 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
51 Days Ago
Fix all sounds being downmixed to mono
51 Days Ago
Add ping results to server & client analytics
51 Days Ago
Add `ping_region_code_override` convar for servers to manually override their region
51 Days Ago
.meta files Compile error
51 Days Ago
Add "Estimate Ping" button to browser
51 Days Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
51 Days Ago
More potential crash fixes to do with texture loading
51 Days Ago
player update. exported/setting up guitar anim set
51 Days Ago
Fix terrain trace hit normal
51 Days Ago
Parse region tag out in serverinfo
51 Days Ago
return IPingRegion instead of a string fix region code not set inside tags
51 Days Ago
added curtains set + 4 skins also updated artdev scene
51 Days Ago
Raycast distance fix from earlier
51 Days Ago
New Crowdin translations by GitHub Action
51 Days Ago
Fixed typo in locale source generator Update locale sources
51 Days Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
51 Days Ago
New Crowdin translations by GitHub Action
51 Days Ago
Update sound scene
51 Days Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
51 Days Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
51 Days Ago
New Crowdin translations by GitHub Action
51 Days Ago
Simpler NPC walk logic Walk along path Demo path example
51 Days Ago
Include subfolders in source file search
51 Days Ago
Update .github/workflows/crowdin.yml
51 Days Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
51 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
51 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
51 Days Ago
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51 Days Ago
Fix symlinked autorefresh not working
51 Days Ago
merge oilrig_sat_tube -> aux2
51 Days Ago
Sort generated source string keys Update source strings
51 Days Ago
Fixed typos in string files Rewrote string file parsing to support comments Get rid of python xlsx to json script Script to generate source CSVs for localization Initial output of source CSV generator
51 Days Ago
tvstand and tvlarge texture updates
51 Days Ago
Shared pathing code Scene update
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
Editor startup cleanup & remove Editor.Utility