197,744 Commits over 4,140 Days - 1.99cph!

57 Days Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
57 Days Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
57 Days Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
57 Days Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
57 Days Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
57 Days Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
57 Days Ago
Clean: fix formatting
57 Days Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
57 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
58 Days Ago
Some improvements and fixes, more fluid
58 Days Ago
Reapply IMaterial (Lua) changes that were undone yesterday
58 Days Ago
Pressing shift to snap wires disables the io ports highlight
58 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
58 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
58 Days Ago
Fallback to last snap position when losing surface while snapping
58 Days Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
58 Days Ago
main -> hackweek_drawbridge
58 Days Ago
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58 Days Ago
First pass of wire snapping
58 Days Ago
Merge: from main
58 Days Ago
58 Days Ago
Fix console spam about sprite orientation when the material is missing
58 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
58 Days Ago
It must be this commit then that causes linux issues
58 Days Ago
Revert more changes from april 21st
58 Days Ago
Revert changes from april 21st that potentially causes linux issues
58 Days Ago
More detailed colliders for small rock formations
58 Days Ago
Let's try undoing this change to do with shader system
59 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
59 Days Ago
fixed blocker by train car in mil tunnels slope
59 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
59 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
59 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
59 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
59 Days Ago
merge from main
59 Days Ago
ziggurat S2P
59 Days Ago
LOD distance review on bamboo scaffoldings
59 Days Ago
merge from main
59 Days Ago
Iterative improvements.
59 Days Ago
Restore climate values - clear was to 100%, my farm needs water
60 Days Ago
merge from main
60 Days Ago
merge from vendingmachine_onlyoneuser
60 Days Ago
merge from boomerang_createworldmodel_nre
60 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
60 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
60 Days Ago
Scale all damage types rather than bothering with an index
60 Days Ago
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60 Days Ago
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2 Months Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
2 Months Ago
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