136,109 Commits over 4,444 Days - 1.28cph!

56 Days Ago
wb3 pb setup
56 Days Ago
Merge from shadow_convars_fix
56 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
56 Days Ago
T2 bench prevent building setup
56 Days Ago
renamed mortar materials to match new naming conventions
56 Days Ago
T1 bench prevent building setup
56 Days Ago
Ignore the full filler, just use the individuals.
56 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
56 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
56 Days Ago
merge from main
56 Days Ago
Fixing dracual cape vertex being skinned to eye lids
56 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
56 Days Ago
Merge from workbench_upgrades
56 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
56 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
56 Days Ago
Merge from parent
56 Days Ago
Mortar animation polish and clip updates
56 Days Ago
updated crypt building skin icon
56 Days Ago
Merge from main
56 Days Ago
merge main -> rust_relay_server
56 Days Ago
Adding low fences LOD0's Updated playground fences
56 Days Ago
Merge from heightmap_bake_fix
56 Days Ago
Merge from main
56 Days Ago
adjusted surplus upgrde position
56 Days Ago
Revert TerrainHeightMap from bad merge
56 Days Ago
merge from main
56 Days Ago
mannifest
56 Days Ago
update from main
56 Days Ago
Merge from main
56 Days Ago
merge from main, will rebuild mainifest
56 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
56 Days Ago
vendingmachine_ui_refresh -> main
56 Days Ago
main -> vendingmachine_ui_refresh
56 Days Ago
Add condiiton and slot support to fake inventory
56 Days Ago
Support skins on collapsed shop view
56 Days Ago
Check skin ID before allowing a purchase
56 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
56 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
56 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
56 Days Ago
Fixed remaining light fixture issues.
56 Days Ago
Added another female/light player seed
57 Days Ago
Merge from main
57 Days Ago
Fix submesh bypass per prefab being inverted
57 Days Ago
Enable submesh batching on shipping container
57 Days Ago
Only enable submesh batching on certain assets instead of every single one
57 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
57 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
57 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
57 Days Ago
Delete unused Combine() overload from MeshRendererData
57 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods