255,113 Commits over 3,990 Days - 2.66cph!

38 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
38 Days Ago
merge from primitive
38 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
38 Days Ago
Yet another fix for the broken horse backward movement animation
38 Days Ago
Gauss fires charged shots even if ammo is low
38 Days Ago
merge from primitive
38 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
38 Days Ago
primitive -> 4ShotMiniCrossbow
38 Days Ago
Fix tripmine typo
38 Days Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
38 Days Ago
GameObjectInspector Reacts to Start/Finish Edit Fix Component/GameObjectControl EyeDropper undo Fix BoolControlWidget Undo Blur active widget on undo/redo Rewrite undo for component tool gizmos
38 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
38 Days Ago
Changed colour of headlight in LOD3 diff
38 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
38 Days Ago
Update GHA script
38 Days Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
38 Days Ago
Make sure the player actually has a tripmine on pickup Null check everything Simplify health/armor pickups
38 Days Ago
Unify headshot damage, add gameplay config for it
38 Days Ago
Fix vddraw never showing scientist aim
38 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
38 Days Ago
Buff Python damage to 50 (was 12)
38 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
38 Days Ago
Small changes to jungle ruin beam
38 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
38 Days Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
38 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
38 Days Ago
Get rid of some obsolete function calls in editor tools
38 Days Ago
remove steamaudio bakes
38 Days Ago
Update to latest proj, reference fp.dm game
38 Days Ago
Start/Finish Edit Events for ControlWidgets and SerializedProperties Does not yet cover all ControlWidgets
38 Days Ago
Fix scientists taking too many risks when repositionning
38 Days Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
38 Days Ago
Merge from main
38 Days Ago
Compile fix
38 Days Ago
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
38 Days Ago
merge from hero_ui_textsize
38 Days Ago
Restored main menu hero text size
38 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
38 Days Ago
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38 Days Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
38 Days Ago
exported reload anims 20 percent faster for 3p minicrossbow
38 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
38 Days Ago
HideInServerList -> Hidden
38 Days Ago
WIP, probably scrapping this
38 Days Ago
Lead armor insert
38 Days Ago
Added support for No Sunlight type environment volumes
38 Days Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
38 Days Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
38 Days Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
38 Days Ago
Reapplied improved Medieval Barricade deployment