255,104 Commits over 3,990 Days - 2.66cph!

37 Days Ago
Radiator Mesh and texture updates
37 Days Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
37 Days Ago
Snake mask icon update
37 Days Ago
Boulder impacts.
37 Days Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
37 Days Ago
Improve skypaint matproxy performance (#2107)
37 Days Ago
Dry fire + auto-reload if trying to shoot an empty gun
37 Days Ago
hooked up snake mask icon to .sitem
37 Days Ago
Burst cloth on snake mask lods
37 Days Ago
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
37 Days Ago
Rounding out the news panel (#2185)
37 Days Ago
Add tool copying (#2186)
37 Days Ago
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
37 Days Ago
Merge from main
37 Days Ago
Updated snakemask item prefab with new icon
37 Days Ago
updated Lunar new year mask textures Added icon for mask
37 Days Ago
Snake Mask world models
37 Days Ago
updated 3p and vm minicrossbow reload anims
37 Days Ago
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
37 Days Ago
Marketing assets
37 Days Ago
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
37 Days Ago
Lunar new year mask material updated
37 Days Ago
Lunar new year mask textures updates
37 Days Ago
Snake mask model edits + hair cards
37 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
37 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
37 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
37 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
37 Days Ago
Move vitals drawing over to hud painter
37 Days Ago
Snake mask LODs Snake mask doesn't deform hair
37 Days Ago
Fix NRE when attempting to save with unresolved errors Guarantee IsSubgraph is set properly from the ShaderGraph window Only Update FunctionResult.Inputs when necessary instead of when accessed. Add PlugInfo.GetInput() and serialize PlugInfo.Name as the property name instead of display name
37 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
37 Days Ago
merge from main
37 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
37 Days Ago
Submitting updated battering ram rigged mesh
37 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
37 Days Ago
Same throw position code for RPG
37 Days Ago
Updated lunar new year mask textures
37 Days Ago
Add icon to crossbow bolt projectile
37 Days Ago
Fixed shotgun and mp5 default clip sizes
37 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
37 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
37 Days Ago
merge from primitive
37 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
37 Days Ago
Yet another fix for the broken horse backward movement animation
37 Days Ago
Gauss fires charged shots even if ammo is low
37 Days Ago
merge from primitive
37 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
37 Days Ago
primitive -> 4ShotMiniCrossbow
37 Days Ago
Fix tripmine typo