139,172 Commits over 4,352 Days - 1.33cph!

2 Months Ago
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Map marker edit UI now appears above fog of war
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
2 Months Ago
Merge from main
2 Months Ago
Inventory null check in Mailbox
2 Months Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
2 Months Ago
Only calculate position and scale once in ImpostorBatching
2 Months Ago
rebase on main
2 Months Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
2 Months Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
2 Months Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
2 Months Ago
Merge from main
2 Months Ago
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Fixed a server only serialized field
2 Months Ago
merge from slots_optimize
2 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
2 Months Ago
merge from main
2 Months Ago
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Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
2 Months Ago
merge from save280 - Staging wipe
2 Months Ago
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Merging main with build_cache_redirect branch
2 Months Ago
network++ save++ persistance++
3 Months Ago
metal box texture adjustments
3 Months Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
3 Months Ago
metal box wip
3 Months Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
3 Months Ago
More fixes for potential BSP loading crashes Prevent infinite loops in MapIO * When running over 100 map inputs per frame, continue firing inputs in the next frame. No input events are discarded. A console message is printed if the limit is hit.
3 Months Ago
Tweaked detail panel label styling
3 Months Ago
Fixed run test from json ignoring test parameters
3 Months Ago
Make resetstate remove the player from the advent calendar history
3 Months Ago
Militar Holosight refresh - Mesh and textures
3 Months Ago
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
3 Months Ago
Update: adding a TODO to enable minor logic caching Tests: none, trivial change