141,176 Commits over 4,383 Days - 1.34cph!

59 Days Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
59 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
59 Days Ago
post subsurface pass beginnings
59 Days Ago
setting compound scene back to 'main' state for now
59 Days Ago
59 Days Ago
bring over WaterCamera changes into RRP
59 Days Ago
merge from main
59 Days Ago
merge from main
59 Days Ago
Submitting LNY horse armour with new tassels
59 Days Ago
merge from main
59 Days Ago
moving the redesigned level to another scene for safer merges across branches
59 Days Ago
Guns box / model / prefab / lods and textures
59 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
59 Days Ago
merge from LNY26/horse_armour_LODs
59 Days Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
59 Days Ago
Charcoal Box - texture update
59 Days Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
59 Days Ago
Fixed toggling the hidden item buttons resetting your search
59 Days Ago
Wick improvements. Screen shake tweaks on attack.
59 Days Ago
Silly Horse Mask Hair, icon update
59 Days Ago
merge from main
59 Days Ago
merge from main
59 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
59 Days Ago
merge from main
59 Days Ago
Wick prefab consistency fixes
59 Days Ago
UGC filtering panel
59 Days Ago
Adding new horse armour fbx with LODs
59 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
59 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
59 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
59 Days Ago
anim update for cannon ball position in hand
59 Days Ago
Fix variable name typo
59 Days Ago
Merge from main
59 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
59 Days Ago
added new sounds for the salvaged sword actions
59 Days Ago
First pass on giving real weapon entities to new scientists
59 Days Ago
trumpet anim updates
59 Days Ago
early layout for the marketplace
59 Days Ago
sulfur box lods
59 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
59 Days Ago
Vending machine and sculpture UGC widgets
59 Days Ago
Fixed pivots in kiosk blockouts
59 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
59 Days Ago
rentable shop b prefab
59 Days Ago
Prefabbed the kiosk blockouts
59 Days Ago
added terrain triggers, basic splat and topology painting
59 Days Ago
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59 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
59 Days Ago
Adding burst cloth constraints to LNY armour
59 Days Ago
grip adjustments to shield