141,185 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
2 Months Ago
Added LNY armour LODs to horse ragdoll
2 Months Ago
merge from rhib_screen_streamermode
2 Months Ago
merge from trees_scale_fix
2 Months Ago
merge from oilrig_rhib_fix
2 Months Ago
merge from torch_boat_fix
2 Months Ago
merge from skinviewer_naval_fix
2 Months Ago
merge from bbs_limit_fix
2 Months Ago
merge from boat_projectile_radial_dmg_fix
2 Months Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
2 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Months Ago
post subsurface pass beginnings
2 Months Ago
setting compound scene back to 'main' state for now
2 Months Ago
2 Months Ago
bring over WaterCamera changes into RRP
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Submitting LNY horse armour with new tassels
2 Months Ago
merge from main
2 Months Ago
moving the redesigned level to another scene for safer merges across branches
2 Months Ago
Guns box / model / prefab / lods and textures
2 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
2 Months Ago
merge from LNY26/horse_armour_LODs
2 Months Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
2 Months Ago
Charcoal Box - texture update
2 Months Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
2 Months Ago
Fixed toggling the hidden item buttons resetting your search
2 Months Ago
Wick improvements. Screen shake tweaks on attack.
2 Months Ago
Silly Horse Mask Hair, icon update
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
2 Months Ago
merge from main
2 Months Ago
Wick prefab consistency fixes
2 Months Ago
UGC filtering panel
2 Months Ago
Adding new horse armour fbx with LODs
2 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
2 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
2 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
2 Months Ago
anim update for cannon ball position in hand
2 Months Ago
Fix variable name typo
2 Months Ago
Merge from main
2 Months Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
2 Months Ago
added new sounds for the salvaged sword actions
2 Months Ago
First pass on giving real weapon entities to new scientists
2 Months Ago
trumpet anim updates
2 Months Ago
early layout for the marketplace
2 Months Ago
sulfur box lods
2 Months Ago
More fixes to oilrig rhibs being despawned - ready to merge
2 Months Ago
Vending machine and sculpture UGC widgets