135,112 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Fix compile error
3 Months Ago
Try undoing SSAO related changes
3 Months Ago
Merge from floating_cities
3 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
3 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
3 Months Ago
Timeshimmer off globally on plight.flares
3 Months Ago
Distance flares.
3 Months Ago
building_planner_viewmodel -> main
3 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
3 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
3 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
3 Months Ago
Merge from naval_update
3 Months Ago
Merge from naval_missions
3 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
3 Months Ago
Remove planner viewmodel
3 Months Ago
Aniso angle improvements on the nets. PFX pass.
3 Months Ago
Tweaks
3 Months Ago
Merge from naval_missions
3 Months Ago
Deep sea prefab variants missing from manifest entity list
3 Months Ago
Post merge fixes
3 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
3 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
3 Months Ago
SAP - updated sfx anim event placement
3 Months Ago
Disable RendererBatch for any doors or windows added to boats.
3 Months Ago
Merge from naval_update
3 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
3 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
3 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
3 Months Ago
wrong branch! Merge to building_planner_viewmodel
3 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
3 Months Ago
main -> building_planner_viewmodel
3 Months Ago
Flare improvements.
3 Months Ago
Various LOD popping tweaks.
3 Months Ago
S2P and rebaked HLODs for FC 1-4
3 Months Ago
1st pass updated binocular anims
3 Months Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
3 Months Ago
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3 Months Ago
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3 Months Ago
shadow proxies for prison and sec tower
3 Months Ago
Fix bot_exec commands in builds
3 Months Ago
Added RPG to weapons category Fixed some owned tag issues
3 Months Ago
merge from rpg_storepage
3 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
3 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
3 Months Ago
merge from naval_update
3 Months Ago
Merge from parent
3 Months Ago
All scientist LODs + prefab updates
3 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
3 Months Ago
persistance++ blueprint wipe
3 Months Ago
RPG launcher store page