136,178 Commits over 4,293 Days - 1.32cph!

3 Months Ago
undo/redo working, also fixed some tooltips
3 Months Ago
more loadout cleanup
3 Months Ago
cleanup loadout boxes
3 Months Ago
redesigned commands panel
3 Months Ago
hackweek arcade placeholder sketch livery on blockout updates
3 Months Ago
Fixed initial door states after load by finalising the transform on StopMotion()
3 Months Ago
Server compile fix
3 Months Ago
Fixed the alignment and size of all the tropical island map markers
3 Months Ago
Fix server build
3 Months Ago
Remove IBatchingToggle from InstancedLODComponent
3 Months Ago
Fix electric windmill animation
3 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
3 Months Ago
.asset files
3 Months Ago
Update manifest
3 Months Ago
.meta files after generating manifest
3 Months Ago
Prefabs after generating manifest
3 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
3 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
3 Months Ago
Cherrypick CS 136987 (stop generating lighting)
3 Months Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
3 Months Ago
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3 Months Ago
hero_title_change -> main
3 Months Ago
Topology WIP & related
3 Months Ago
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3 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
3 Months Ago
Material & SceneTemplateSettings.json keep getting generated
3 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
3 Months Ago
Fix async pool refill not tracking refilled count
3 Months Ago
Final sculpts
3 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
3 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
3 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
3 Months Ago
Restored drag and dropped items spawning in the overlay canvas
3 Months Ago
Restored blur when F1 menu is open
3 Months Ago
Scene backup
3 Months Ago
Swapped 'view in store' to 'view'
3 Months Ago
better shutters animation
3 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
3 Months Ago
Server admin tab layout changes to match the design
3 Months Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
3 Months Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
3 Months Ago
Added special spawn point options per skinnable
3 Months Ago
text desc update
3 Months Ago
manifest
3 Months Ago
hackweek curtain files and setup
3 Months Ago
basic shutter anim
3 Months Ago
Compile fixes
3 Months Ago
hackweek workshop scene wip
3 Months Ago
Fixed UI_DeveloperTools tab opening issues
3 Months Ago
merge from tmp_generatecaretnre_fix