202,191 Commits over 4,171 Days - 2.02cph!

4 Years Ago
Fix sonar ping sound using the wrong audio
4 Years Ago
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
4 Years Ago
Comment edit only
4 Years Ago
Some lerping for moon pool blips
4 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
4 Years Ago
Fix all blips getting big after the while blip gets big
4 Years Ago
Give the sonar a big white blip if the sub is lined up just right with a moon pool
4 Years Ago
Test map edit
4 Years Ago
Sonar improvements +pragma disable fix server compile
4 Years Ago
Merge from main
4 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
4 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
4 Years Ago
Switch subs to use green sonar dots instead of yellow
4 Years Ago
Duo sub functional sonar, detects moon pools and other subs
4 Years Ago
AmbienceZone uses TriggerBase ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
4 Years Ago
Phrases for rod desc fix
4 Years Ago
shark work 3p speargun spear
4 Years Ago
Discourage players living on a diet of worms and grubs
4 Years Ago
moved 150x200_05_90bend away from wall a little
4 Years Ago
merge from save215
4 Years Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
4 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
4 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
4 Years Ago
Replaced pipe materials on all greeble prefabs
4 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
4 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
4 Years Ago
Added metallic greeble texture variants Polished the pipes textures
4 Years Ago
Loot pass on T2 / 3 puzzles
4 Years Ago
Remove red card spawn from module_1200x1200
4 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
4 Years Ago
Shoreline jank
4 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
4 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
4 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
4 Years Ago
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4 Years Ago
Underwater lab MaxCountIdentifier setup
4 Years Ago
fixed gear clutter decor lod popping too close
4 Years Ago
higher seating pos on toilet
4 Years Ago
merge from main
4 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
4 Years Ago
Attempt at fixing z-flickering in bypass tunnels
4 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
4 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
4 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
4 Years Ago
Added an additional vendor to fishing village
4 Years Ago
Updated menu background videos
4 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
4 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
4 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
4 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)