199,240 Commits over 4,140 Days - 2.01cph!

5 Years Ago
[D11] Adds null check to xb1 headset mixer
5 Years Ago
picking 51423 51424 51425
5 Years Ago
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5 Years Ago
better looking gibs for wood and stone floor blocks
5 Years Ago
fixed a material assignment in toptier landing prefabs
5 Years Ago
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5 Years Ago
Show the Rust+ option on the main menu
5 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
5 Years Ago
Roof conditional pieces (greybox quality) + prefabs
5 Years Ago
[D11][UI] Fixed Death location not been set.
5 Years Ago
Phrases
5 Years Ago
[D11] Removed popups for full servers, to lay ground work for automatic queues.
5 Years Ago
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop Put in an addition case which I wasn't aware of when I was testing it.
5 Years Ago
[D11] [UI] Fixed raise foundation translation issue.
5 Years Ago
merge from sav193
5 Years Ago
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5 Years Ago
Fixed some oilrig NPC spawn positions
5 Years Ago
save++ network++
5 Years Ago
merge from building_blocks_2020
5 Years Ago
Hooked up damage renderer on scrap transport helicopter and hot air balloon
5 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
5 Years Ago
Abstract the damage material management into a new component: DamageRenderer Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
5 Years Ago
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.
5 Years Ago
Adjust steering lerp value
5 Years Ago
Refactored steering, should now be easier to make small adjustments
5 Years Ago
Minicopter push tweaks
5 Years Ago
Make companion menu buttons have consistent widths
5 Years Ago
Merge from vehicles
5 Years Ago
Increasing ConfigureVehicleSubsteps values, attempting to fix physics glitches on the server due to low timestep frequency. This does affect driving physics (hence the grip changes), and sadly also means suspension values don't always return correctly, causing wheel visuals to be slightly off. This is unavoidable barring a complete wheelcollider replacement with something custom, or keeping ConfigureVehicleSubsteps on one.
5 Years Ago
Merge from chassis_destroy -> vehicles
5 Years Ago
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5 Years Ago
Removed some unused recycle phrases
5 Years Ago
Protocol + 10
5 Years Ago
Blood effect shader & particle conversion WIP
5 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
5 Years Ago
Update protobuf CodeGenerator (struct fixes, improved dispose error message) Half3 and VectorData protobufs are now structs Fix receiving trees not pooling on the client Fix server not returning map notes to the pool when a new one is placed Fix client not disposing team data when receiving an updated copy Hopefully fixed MapNote pooling bug for real!
5 Years Ago
Merge from vfx_hdrp
5 Years Ago
[D11] Using the external ip address of the server for the map URLs.
5 Years Ago
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5 Years Ago
merge from parent
5 Years Ago
Fixed pink animal footstep vfx
5 Years Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
5 Years Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
5 Years Ago
Sandbox persistence Context menu property also trims whitespace of the convar value
5 Years Ago
Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
5 Years Ago
NPC weapon selection is now sorted alphabetically
5 Years Ago
spas12 viewmodel - fixed issue with shell floating into weapon during reload
5 Years Ago
Added ENT:OnChangeActivity for base_ai entities
5 Years Ago
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy() Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
5 Years Ago
[D11] Null check to fix the issue with main menu not loading.