200,703 Commits over 4,171 Days - 2.00cph!

52 Days Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
52 Days Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
52 Days Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
52 Days Ago
Increase time between noticing the player and shooting them when they are far away
52 Days Ago
merge from ambiencewavesoundzone_null_fix
52 Days Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
52 Days Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
52 Days Ago
Merge from main
52 Days Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
52 Days Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
52 Days Ago
merge from horsebreed_trophy_fix
52 Days Ago
merge from console_quit_history
52 Days Ago
merge from combatknife_sfx_drop_fix
52 Days Ago
merge from AbyssBarrelCorpse
52 Days Ago
merge from fix_dud_satchel_clip_walls_explode
52 Days Ago
merge from voicemail_nre_fix
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Merge from trimmed_asset_warmup - updated to main
52 Days Ago
Merge from main
52 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
52 Days Ago
Merge from lockedcrate_shock_effect_parent
52 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
52 Days Ago
merge from new_menu
52 Days Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
52 Days Ago
new_menu -> aux3
52 Days Ago
Even dumber compile errors.
52 Days Ago
more wip
52 Days Ago
new_menu -> aux3
52 Days Ago
compile fixes
52 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
52 Days Ago
WIP: still some weird y rotation offsets
52 Days Ago
merge from new_menu
52 Days Ago
Weekly skins countdown widgets
52 Days Ago
Fix debug camera not tracking the correct object when playing back demos
52 Days Ago
Fixed text wrapping issues for the featured limited skin
52 Days Ago
Fixed store tab navigation not changing button states
52 Days Ago
marge from party_system -> main
52 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
52 Days Ago
Network++
52 Days Ago
Codegen
52 Days Ago
heli_crash_canyon -> main
52 Days Ago
Ensure helicopter cant crash at canyon c
52 Days Ago
main -> naval_update
52 Days Ago
naval_update -> scientist_rhib
52 Days Ago
Terrain deploy volume
52 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
52 Days Ago
52 Days Ago
Merge from main -> party_system
52 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest