139,994 Commits over 4,505 Days - 1.29cph!

7 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
7 Days Ago
add override water blend slider and toggle
7 Days Ago
Merge from align
7 Days Ago
Merge from demos
7 Days Ago
More, and related refactor.
7 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
7 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
Fix satellite crates physics material and block player input
7 Days Ago
Run powerplant S2P again
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
7 Days Ago
Bunch more
7 Days Ago
merge from darts_game
7 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
7 Days Ago
Added soundsa and audio support for powerline electrical boxes
7 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
7 Days Ago
Bunch of fixes for potential demo issues
7 Days Ago
Merge from fx_rework1
7 Days Ago
Phase 2 resume fix
7 Days Ago
merge from sculptures
7 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
7 Days Ago
merge from main
7 Days Ago
Codegen
7 Days Ago
merge from nameplate_dialog_fix
7 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
7 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
7 Days Ago
Move all the descent code to a partial while I'm at it
7 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
7 Days Ago
More cleanup
7 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
7 Days Ago
Comment cleanup
7 Days Ago
merge from game_room_dlc -> darts_game
7 Days Ago
merge from main
7 Days Ago
Descent phase time defaults
7 Days Ago
merge from water_treatment_plant_maintainables
7 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
7 Days Ago
merge from main -> waterwell_stock_decrease
7 Days Ago
Merge from scale
7 Days Ago
merge from PlayerMaintainedMonuments
7 Days Ago
merge from gas_station_maintainables
7 Days Ago
save changes to scene + gas station S2P
7 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
7 Days Ago
merge from nameplate_dialog_fix
7 Days Ago
Improved performance when checking for open painting / sculpting dialogs
7 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
7 Days Ago
Added new sounds and audio support for gearbox
7 Days Ago
train tunnel small rooms update
7 Days Ago
merge from sculptures
7 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
7 Days Ago
merge from main