156,525 Commits over 4,536 Days - 1.44cph!

9 Days Ago
Enable r/w on fence_gate_col
9 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
9 Days Ago
merge from main
9 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
9 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
9 Days Ago
Update raditation RRP volume vignette values
9 Days Ago
Merge from blue_noise_dithering
9 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
9 Days Ago
Disable RRP water additional lights for parity
9 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
9 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
9 Days Ago
Hacky compile fix to get builds working
9 Days Ago
Merge from main
9 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
9 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
9 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
9 Days Ago
Stripped interlocked usage, more cleanup
9 Days Ago
move convars around
9 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
9 Days Ago
Merge from sep_2026_mesh_checks
9 Days Ago
Merge from main
9 Days Ago
Merge from icon_generator_rework
9 Days Ago
Alt dragging now rotates the light of the icon
9 Days Ago
Add in an event for the loading screen image shown
9 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
9 Days Ago
Merge from main
9 Days Ago
Merge from torch_hash_warning_fix
9 Days Ago
respect water layer toggle in RRP
9 Days Ago
Fix HttpContent being double disposed
9 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
9 Days Ago
merge from main
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
fix underwater bubbles not working in RRP
9 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
9 Days Ago
merge from main -> sentry_upload
9 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
9 Days Ago
- Basic script setup - Initial IO power input
9 Days Ago
▆▍█▊▇▉ ▌▅▄▍█▅█▌
10 Days Ago
Fix compile error
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix regression with water drop shader refraction in BRP
10 Days Ago
main -> grenade_client_prediction
10 Days Ago
main -> biofuel_generator
10 Days Ago
Hide the panels a little bit if you are orbiting around the character
10 Days Ago
Tests for new way of reading logfile
10 Days Ago
Fix wooden and bone arrow world model gibs
10 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
10 Days Ago
▉▍▋▉▉▄▋▇ ▋▍█▅▅ ▋ ▇▌▉▆▇▆▋ ▌▆▍▅▆▄ ▋▉▄▊█▄ ▇▆▋▄▅ █▊▌▇▆▅▌▌▌▊ ▇▆▆▅▍ ▉▍▋▋▋█▇ ▍▍▌▊▆ ▄▄▋█▊▌ ▇▋▊▇▇▉▅▅▇ ▇█▇▆▋▉█▉▇▉ ▍▆▋ ▅▋▌▉▉▌▋▌▅▅▋▇▍ ▇▆▆▉▅▊▊▅▍ ▉▊▉▌▋▉█▇▍▊▉▊▊ ▍█▌▍▇▇█▆▆ ▊▌▌▅▆▇▋▇▆ ▉▉▅▅▆▍▋▄ ▅▇▋▅▄
10 Days Ago
Disable per-object culling
10 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup