194,103 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merged
8 Years Ago
Added ClientMatchDefinitionSO for configuring client side game mode UI and info
8 Years Ago
AttackAreaLine can now be flagged to include up/down tiles but still check LOS Grabber can now attack across multiple levels, as long as it has LOS to target
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
ooops
8 Years Ago
oops
8 Years Ago
Set tile fall match action settings in Deathmatch definition
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
Units are now assigned a number key 1-8 in order of unit bar appearance that can be used to select the unit
8 Years Ago
Clicking a unit bar triggers the unit click event
8 Years Ago
Fixed shops, which I broke earlier. :(
8 Years Ago
Mouse on mission info screen
8 Years Ago
desert area
8 Years Ago
Fixing up several things with delivery missions and items
8 Years Ago
tweak UI position/ canvas group stuff/ anim
8 Years Ago
setup button for unit healthbar
8 Years Ago
Function for getting unique list of supported resolutions, ordered highest first
8 Years Ago
8 Years Ago
map editor menu button is now set EDITOR ONLY added Options menu button added a modified copy of the player profile screen as a starting point for options screen
8 Years Ago
Made the Grav-beam look pretty
8 Years Ago
Store prices use the item amount
8 Years Ago
backup
8 Years Ago
more
8 Years Ago
Added a note to explain things
8 Years Ago
more
8 Years Ago
more
8 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
8 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
8 Years Ago
skin approval stuff
8 Years Ago
skin approval icons
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Renamed some ModeDisplay child objects (and their references in animation) Added UIMatchMode to ModeDisplay which gets called with the current game type UIMatchMode items are split into generic and mode specific values in code
8 Years Ago
merge from main
8 Years Ago
Player commanded movement fixes WIP
8 Years Ago
more ai work
8 Years Ago
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8 Years Ago
Mode UI wip
8 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
8 Years Ago
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
Fixed double click jogging
8 Years Ago
rerefixed locomotion a nims
8 Years Ago
Fixed prop spawn mismatch between client and server.
8 Years Ago
ui doc
8 Years Ago
battle ui doc UIBattle now listens to game created event
8 Years Ago
added MatchType enum to gameinfo/protobuf/match definition
8 Years Ago
Adjusted maxrpcspersecond default value (now 200)
8 Years Ago
Server compile fix
8 Years Ago
Added instancing support to foliage displacement pass