193,509 Commits over 4,079 Days - 1.98cph!
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
Added container display to DebugPanel UnitItems.
Automated Windows Build #696
Ignore held items for crafting gathering
trying to stop turtles roaring
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying
Items component no longer adds all items to it's array, even
Item.Weight moved to property, includes container contents weight
Don't pass F1->F12 keys to Chromium
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
Grabber range increased 5->6
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
Player craft commands dont clear desires to keep items that will be used by the craft
Fuck off that delayed kill message bullshit on players
Mixture items should use pots both as ingredient and tool.
Merged from Mixtures branch
added a default formation for map4
The tool can now also be used as an ingredient when crafting.
I think we should apply skill gain and too usage + activity even if we fail to pick up a crafted item? I mean, it's already crafted so...
Allowing deserialize before init on ActiveItemController
FOR FUCK SAKE fix map loading error/tweak shader
Added shadow cascade blending support for stable split projection
Older SF shader compile fixes
Merged other lost fixes to std shadow code
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Added a game stats printout to aid in comparing save/load.
Fixed foliage shadows not animating
Renamed StatManipulatorParametersEx methods to be more accruate
Effect.OnStateEnter cleanup, comments
StatManipulators now use Asset-based Simulators
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
backup/progress rocket crane
fixed AK47 viewmodel clipping when ironsighting
Should be able to put mixtures in a pot
Added "Can Path To" condition to pickup interaction
Moved ground normal alignment from AnimalView to UnitView
Fixed weather events error
resaved beep vehicle max file
Buffer source list in AudioManager.InternalReset
Merge from manager cleanup