198,882 Commits over 4,140 Days - 2.00cph!
Removed old HEM from components that used it.
Tweaked texel density gradient texture + overlay
Added core and speedtree shaders
AI now prefers to advance units furthest at the back when default moving
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now.
AI squads now use random positioning too.
Make sure load in background is enabled for all NPC sounds
Fixed map transition pausing/unpausing the game during camera movement
Map screen POI boilerplate
Added terrain shader support to texel density visualization
Integration of cover system (wip).
Exploration grid should only be padded for player tribe
Fixed Player.CreateGroup not passing controller
added some notifications when sales are made.
Made the exploration grid work properly.
Fixed grid rect constructor
Added trophy to truck icon
Fixed keyboard + menu widget icon map transitions
Various Player semantics cleanup (refer to Tribe as Group)
WIP clouds of war texture padding stuf
- Added console command for immunity
- Controller of drug zone is replicated
- Drug zone serialization working
Water no longer spawns a world model when dropped out of its item container
Grabber anim setup so it plays shoot anim properly
Updated racebar to use avatar trucks
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
Fixed shader compile error
more logging to show which units are being outside the grid
Fixed show texel density foliage out of sync
Fixed texel density sampling noise
Added texel density support to a few more shaders
added cutscene skipping to starting a session from an existing zone
Added method to update all entity grid positions, called at end of Session.StartNew and .Load
TerrainMap.ForEachParallel fix
TerritoryLocationSelector now catches invalid grid positions
Added "Is Player Controlled" to the entity info debug panel display
Delay initial entity grid position update until game is ready and in Playing state
More helpful Grid warning
WIP exploration grid padding
AC Units / Final textures/ COL/LODs/Prefabs
Disabled shadow casters on grabber line renderers
Added reference/helper overlay for texture density visualization
prefabs, additional small desk