193,509 Commits over 4,079 Days - 1.98cph!

8 Years Ago
return count not Count.
8 Years Ago
Placable item rotation
8 Years Ago
8 Years Ago
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
8 Years Ago
Data save
8 Years Ago
Deposit to container interaction for item containers Failure explanations for all conditions use default string from data
8 Years Ago
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
8 Years Ago
Added container display to DebugPanel UnitItems.
bot
8 Years Ago
Automated Windows Build #696
8 Years Ago
Ignore held items for crafting gathering
8 Years Ago
trying to stop turtles roaring
8 Years Ago
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying Items component no longer adds all items to it's array, even Item.Weight moved to property, includes container contents weight
8 Years Ago
Don't pass F1->F12 keys to Chromium
8 Years Ago
midday progress backup
8 Years Ago
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
8 Years Ago
Grabber range increased 5->6
8 Years Ago
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
8 Years Ago
Player craft commands dont clear desires to keep items that will be used by the craft
8 Years Ago
Fuck off that delayed kill message bullshit on players
8 Years Ago
Mixture items should use pots both as ingredient and tool.
8 Years Ago
Merged from Mixtures branch
8 Years Ago
added a default formation for map4
8 Years Ago
The tool can now also be used as an ingredient when crafting.
8 Years Ago
I think we should apply skill gain and too usage + activity even if we fail to pick up a crafted item? I mean, it's already crafted so...
8 Years Ago
Merged from main
8 Years Ago
Allowing deserialize before init on ActiveItemController
8 Years Ago
Bug fixing
8 Years Ago
FOR FUCK SAKE fix map loading error/tweak shader
8 Years Ago
Added shadow cascade blending support for stable split projection
8 Years Ago
Older SF shader compile fixes
8 Years Ago
Merged other lost fixes to std shadow code
8 Years Ago
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8 Years Ago
Added a game stats printout to aid in comparing save/load.
8 Years Ago
Fixed foliage shadows not animating
8 Years Ago
Renamed StatManipulatorParametersEx methods to be more accruate
8 Years Ago
Effect.OnStateEnter cleanup, comments
8 Years Ago
Effect stat manip change
8 Years Ago
StatManipulators now use Asset-based Simulators
8 Years Ago
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
8 Years Ago
backup/progress rocket crane
8 Years Ago
fixed AK47 viewmodel clipping when ironsighting
8 Years Ago
Should be able to put mixtures in a pot
8 Years Ago
Start to mixtures
8 Years Ago
Added "Can Path To" condition to pickup interaction
8 Years Ago
Moved ground normal alignment from AnimalView to UnitView
8 Years Ago
Fixed weather events error
8 Years Ago
resaved beep vehicle max file
8 Years Ago
Buffer source list in AudioManager.InternalReset
8 Years Ago
Merge from manager cleanup
8 Years Ago
Merge from main