193,212 Commits over 4,049 Days - 1.99cph!

8 Years Ago
LODs/COLs/Prefabs
8 Years Ago
Debug tool that tries to detect when a smartobject has faulty subscriptions dangling.
8 Years Ago
DecisionMakerScoreGoalPlans skips plans that match the currently active GPV for the target slot
8 Years Ago
Building debug tweaks
8 Years Ago
Stockpile boilerplate
8 Years Ago
atmospheric music now shouldn't play the same clip twice in a row
8 Years Ago
adding brick variants to 31, 32, 33 and 34.
8 Years Ago
made sleeping harder to get knocked out of
8 Years Ago
map3 tweak
8 Years Ago
maps, editor spawn location fix, menu buttons
8 Years Ago
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8 Years Ago
Meager start to stockpiles
8 Years Ago
Improved logging of failure to subscribe to interactions in AI debugger Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
8 Years Ago
map/squads
8 Years Ago
Show winning goal plan variant in debug.
8 Years Ago
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
8 Years Ago
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
8 Years Ago
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
8 Years Ago
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
8 Years Ago
Merging in drugs + wanted system + input updates.
8 Years Ago
Fixed gun not showing up initially in CLIENT+SERVER mode
8 Years Ago
Inventory visuals fix, with a little bit of a timing hack
8 Years Ago
Inventory changes, and fixed it not closing when pressing the inventory button again.
8 Years Ago
spawns
8 Years Ago
Reloading server-side with client-side pre-emptive animation
8 Years Ago
Caching similar meshes that are created by the building generator ready for instancing.
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8 Years Ago
Automated Windows Build #6
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8 Years Ago
Automated OSX Build #6
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8 Years Ago
Automated Linux DS Build #6
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8 Years Ago
Automated Linux Build #6
8 Years Ago
Merge from /main
8 Years Ago
tileset selection in map editor
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
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8 Years Ago
Automated Windows Build #648
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8 Years Ago
Automated OSX Build #648
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8 Years Ago
Automated Linux DS Build #648
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8 Years Ago
Automated Linux Build #648
8 Years Ago
wip tileset buttons
8 Years Ago
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8 Years Ago
Moving various input stuff server-side
8 Years Ago
Hopefully people should now only walk out of interaction positions if there is a demand for them.
8 Years Ago
terrain backup
8 Years Ago
hooked up switch anims and stopped them playing multiple times
8 Years Ago
added a condition so people don't needlessly process items for building
8 Years Ago
Building cleanup
8 Years Ago
Reverted change. Needs investigation.
8 Years Ago
Building no longer implements IContainer, other various container related cleanup
8 Years Ago
cooked pork icon is darker
8 Years Ago
Subtracting 19807
8 Years Ago
triggerSwitchL and triggerSwitchR for new attachment points