193,212 Commits over 4,049 Days - 1.99cph!
Debug tool that tries to detect when a smartobject has faulty subscriptions dangling.
DecisionMakerScoreGoalPlans skips plans that match the currently active GPV for the target slot
atmospheric music now shouldn't play the same clip twice in a row
adding brick variants to 31, 32, 33 and 34.
made sleeping harder to get knocked out of
maps, editor spawn location fix, menu buttons
Meager start to stockpiles
Improved logging of failure to subscribe to interactions in AI debugger
Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
Show winning goal plan variant in debug.
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
Merging in drugs + wanted system + input updates.
Fixed gun not showing up initially in CLIENT+SERVER mode
Inventory visuals fix, with a little bit of a timing hack
Inventory changes, and fixed it not closing when pressing the inventory button again.
Reloading server-side with client-side pre-emptive animation
Caching similar meshes that are created by the building generator ready for instancing.
Automated Windows Build #6
Automated Linux DS Build #6
tileset selection in map editor
No more Mesh.MarkDynamic (DX9 issue)
Automated Windows Build #648
Automated Linux DS Build #648
Automated Linux Build #648
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Moving various input stuff server-side
Hopefully people should now only walk out of interaction positions if there is a demand for them.
hooked up switch anims and stopped them playing multiple times
added a condition so people don't needlessly process items for building
Reverted change. Needs investigation.
Building no longer implements IContainer, other various container related cleanup
cooked pork icon is darker
triggerSwitchL and triggerSwitchR for new attachment points