198,940 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed wood world model collider rotation being off compared to visuals
8 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
8 Years Ago
Fixed burlap sack world models spazzing out
8 Years Ago
Fixed occlusion culling on roof parts
8 Years Ago
Picker selections in hammer use software skinning/lighting for studiomdl
8 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
8 Years Ago
Rocket factory door LOD/COL/Prefab
8 Years Ago
Dressing backup
8 Years Ago
Washed lube off dropped items
8 Years Ago
Dropped items displace grass around them
8 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
8 Years Ago
Dressing backup
8 Years Ago
Launch site warehouse awning and tweaks
8 Years Ago
Tweak
8 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
8 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
8 Years Ago
Tinting and placement improvements
8 Years Ago
Fixed biome seasons not being properly applied on start
8 Years Ago
Rocket factory grounds, replaced game objects with prefabs
8 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
8 Years Ago
Launch site warehouse LOD/COL/prefabs
8 Years Ago
Clamped prison sentence, added release all console command.
8 Years Ago
shader variants
8 Years Ago
Merged from main/humanoidNPC branch.
8 Years Ago
merge
8 Years Ago
version++
8 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
8 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
update scolling bar background color in menu
8 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
commit to update
8 Years Ago
tweak option stuff
8 Years Ago
wip unit bar stuff
8 Years Ago
Foliage properties backup
8 Years Ago
backup
8 Years Ago
Don't frustum cull CMapClass before rendering if the entire parent node is visible
8 Years Ago
bSoftwareLighting = false for Hammer
8 Years Ago
roads updated
8 Years Ago
merge from foli
8 Years Ago
Fix input issue in CLIENT+SERVER mode
8 Years Ago
merge from main
8 Years Ago
Batch drawing of vertices for CMapSolid in Hammer
8 Years Ago
Minor edits. Rebuilt protobuf proj.
8 Years Ago
Turning interp clock debug off
8 Years Ago
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag