198,940 Commits over 4,140 Days - 2.00cph!
Fixed wood world model collider rotation being off compared to visuals
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed burlap sack world models spazzing out
Fixed occlusion culling on roof parts
Picker selections in hammer use software skinning/lighting for studiomdl
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
Rocket factory door LOD/COL/Prefab
Washed lube off dropped items
Dropped items displace grass around them
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
Launch site warehouse awning and tweaks
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
Tinting and placement improvements
Fixed biome seasons not being properly applied on start
Rocket factory grounds, replaced game objects with prefabs
Major improvements to my CharacterState and InputMessage reuse code.
Launch site warehouse LOD/COL/prefabs
Clamped prison sentence, added release all console command.
Merged from main/humanoidNPC branch.
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
Use vertex color B channel to scale displacement
update scolling bar background color in menu
Fixed bug with options resolutions being reversed correctly in UI but not for the game
increased coverage on grass blade models
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
Foliage properties backup
Don't frustum cull CMapClass before rendering if the entire parent node is visible
bSoftwareLighting = false for Hammer
Fix input issue in CLIENT+SERVER mode
Batch drawing of vertices for CMapSolid in Hammer
Minor edits. Rebuilt protobuf proj.
Turning interp clock debug off
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag