193,208 Commits over 4,049 Days - 1.99cph!
fix for tile highlighting in squad editor
Fix for valid placement test failing in squad editor
fix for not using default formation
wood logs is made of wood logs small which is made of wood logs firewood
Rocket factory site backup
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
rocket factory site backup
Merge from container refactor
rotated spit rotated the correct way for animal attachments
Merge from main
Added ItemContainer field to ItemSettings
Fixed ItemContainerParameters missing Serializable
VicinityEffectTrigger as MonoBehaviour, added gizmos
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
right handed item pickup variations
Automated Windows Build #647
hid help hover text, updated release test checklist doc
Automated Linux DS Build #647
Automated Linux Build #647
default formation stuff, custom build tool now error checks formation files
Container refactor work. Compiles, but data needs to be set up again + everything needs to be verified.
Trying to fix icon issues
Added AI for getting out of interaction positions
Moved formation load/save to the formation database
Skins are no longer marketable while they're in the item store
Rocket factory site pipe network and cover
Fixed interaction fuckups
FOR FUCK SAKE UI tweak, putting back UI camera
!A sharper foont for small text
Rocket factory site backup
created new slope 31 and added to unity prefab
Moved rocket factory area to another scene file
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
progress backup / new road segments prefabs
fixed binocular craft time
item approval
item icons
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced