199,311 Commits over 4,140 Days - 2.01cph!
added a new wounded animation for when the player gets shot in the arm
fixed a bug with the flinch animations looking terrible
added the standing beartrap animation
made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
▌▇▄▌ ▆▋▄▄▄ ▅▆▄▊█▋ ▇▉▇ ▇ ▌▄▄ ▇▆▇▆▋ ▆█▄▅▉ ▋▅▍▊██▄▍▉▌▇▊▄
Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed entities sometimes sending network updates before they're spawned
Allow block rotation for 10 mins after upgrade
Fixed server compile error in ParticleEmitFromParentObject
Don't bother trying to send network updates during loads
Fixed warning
- An exit portal is now spawned at a randomly chosen location when a mission is completed
Updating the oil barrel prefab and performing some voodoo dance
Added player wounded in chest source
Fixed servers not showing in server browser.
- Mission manager is now responsible for spawning the exit portal
▅▍▊ ▄▌▋ ▊▍▄ ▇▋ ▄▊▌▇█▄███▋▆▍▄▅▋▆
Tweaked player preview brightness
Refresh canvas sort order after showing or hiding loading screen UI
- Branched to remove PHOTON and all the shitty startup code
SkinnedMeshCollider improvements WIP
Added Igor & Elvis south turning run anims
Added wounded in chest anim
▇▅▊▆▍▇▌ ██ ▉▅▍▋▄▆▆▊█ ▄█▄▄▋'▉ ▌▇▄▇▍