193,695 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added placeholder attack view script, prefabs use it
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
fade tweak
8 Years Ago
info panel fade
8 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
8 Years Ago
unit info panel shows/hides and sets basic info
8 Years Ago
wip unit info panel setup
8 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
8 Years Ago
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
8 Years Ago
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8 Years Ago
Squad editor state cleanup, now properly inactive when exiting
8 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
8 Years Ago
Multiple fixes for hit visuals, sounds, and hit indicators.
8 Years Ago
Fixed error in client mode, and fixed double impact FX sounds when in C+S mode
8 Years Ago
Cops shout when they detect a criminal
8 Years Ago
ui
8 Years Ago
Squad validation check
8 Years Ago
FOR FUCK SAKE ui fixed continue button at the end of the game
8 Years Ago
Fixed bug where you can have > Defines.MaxUnits units per squad
8 Years Ago
Added event for health changes, changed health bar display behaviour/rules
8 Years Ago
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
8 Years Ago
unit health bars are now only shown if ALT is held and they have less than max health
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8 Years Ago
Automated Linux DS Build #535
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Removed sleeping Zzz
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8 Years Ago
Automated Windows Build #535
8 Years Ago
FOR FUCK SAKE UI tweak
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8 Years Ago
Automated OSX Build #535
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8 Years Ago
Automated Linux Build #535
8 Years Ago
unit cooldown ui
8 Years Ago
* If Steam says the a game is not installed - it is not installed. ( Mountable games list ) * Resized all backgrounds to be under or equal to 1080p
8 Years Ago
Fixed mismatching rock detail at lower lods
8 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
8 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
8 Years Ago
Removed some occluders; kept basics: walls and fat foundations
8 Years Ago
More summaries.
8 Years Ago
Optimized remaining building core occluders Added missing occluder models
8 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
8 Years Ago
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8 Years Ago
more UI code for unit bars
8 Years Ago
Merged in hiz culling with corpse fix
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
FOR FUCK SAKE fix scene ui display
8 Years Ago
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8 Years Ago
Tweaks to ResourceViewUtility Some assets ids
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
Morphs cleanup and summaries.
8 Years Ago
Added debris / cones Auto rotate in air
8 Years Ago
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8 Years Ago
FOR FUCK SAKE ui