193,695 Commits over 4,079 Days - 1.98cph!
Added placeholder attack view script, prefabs use it
WTP overgrowth dressing backup
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
unit info panel shows/hides and sets basic info
wip unit info panel setup
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
Squad editor state cleanup, now properly inactive when exiting
Mostly fixes merging in, plus some Cop AI improvement.
Multiple fixes for hit visuals, sounds, and hit indicators.
Fixed error in client mode, and fixed double impact FX sounds when in C+S mode
Cops shout when they detect a criminal
FOR FUCK SAKE ui fixed continue button at the end of the game
Fixed bug where you can have > Defines.MaxUnits units per squad
Added event for health changes, changed health bar display behaviour/rules
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
unit health bars are now only shown if ALT is held and they have less than max health
Automated Linux DS Build #535
Automated Windows Build #535
Automated Linux Build #535
* If Steam says the a game is not installed - it is not installed. ( Mountable games list )
* Resized all backgrounds to be under or equal to 1080p
Fixed mismatching rock detail at lower lods
Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
Removed some occluders; kept basics: walls and fat foundations
Optimized remaining building core occluders
Added missing occluder models
Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
more UI code for unit bars
Merged in hiz culling with corpse fix
compile fix
no fall damage when falling into water
FOR FUCK SAKE fix scene ui display
Tweaks to ResourceViewUtility
Some assets ids
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
Morphs cleanup and summaries.
Added debris / cones
Auto rotate in air