199,311 Commits over 4,140 Days - 2.01cph!

10 Years Ago
More workshop bullshit
10 Years Ago
Shifted some files about.
10 Years Ago
Renamed new UI assets.
10 Years Ago
Fucked off yet more old UI stuff
10 Years Ago
Rubble piles greybox set
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
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10 Years Ago
MErging UI changes to main
10 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
10 Years Ago
Removed shit causing errors.
10 Years Ago
walls and fence greybox set
10 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
10 Years Ago
Fixed error.
10 Years Ago
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10 Years Ago
tweaks
10 Years Ago
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).
10 Years Ago
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10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
10 Years Ago
train wagons greybox set
10 Years Ago
Broadcast shot data instead of buttons
10 Years Ago
Skin screenshot tool wip
10 Years Ago
Send anim speed
10 Years Ago
Fucked off all old unet code.
10 Years Ago
unit desintation debug gizmos
10 Years Ago
- More mission work and mission randomisation stuff
10 Years Ago
Passing ball ID to networked player
10 Years Ago
Send ball position
10 Years Ago
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
10 Years Ago
Added paddle rackets. Unticked import materials from models.
10 Years Ago
creating koinobori fish kites
10 Years Ago
Added paddle rackets.
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Updated Elvis run south
10 Years Ago
Sewers greybox set
10 Years Ago
Icons
10 Years Ago
Updated Elvis south run
10 Years Ago
climate, cam, sky
10 Years Ago
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
10 Years Ago
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random) -new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset. -shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works) -multimerge
10 Years Ago
-removed possibly dodgy linq in consideration -cleaned up using resharper standards
10 Years Ago
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
10 Years Ago
Updated shaders
10 Years Ago
Dirt texture
10 Years Ago
tweaks
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
10 Years Ago
Added boonie, balaclava, jacket, snowjacket
10 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
10 Years Ago
Pre-lut env prefabs. Tundra tree group fix.