199,311 Commits over 4,140 Days - 2.01cph!
Shifted some files about.
Fucked off yet more old UI stuff
Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
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MErging UI changes to main
5.2f1
Human rig fixes and anim controller tweaks (begone, ice skating cave people)
Removed shit causing errors.
walls and fence greybox set
Added editor cheats (free craft, instant craft, unlock all skins)
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).
Added Overlay/Top (for custom UI from mods during loading screens)
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
Broadcast shot data instead of buttons
Fucked off all old unet code.
unit desintation debug gizmos
- More mission work and mission randomisation stuff
Passing ball ID to networked player
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
Added paddle rackets. Unticked import materials from models.
creating koinobori fish kites
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random)
-new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset.
-shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works)
-multimerge
-removed possibly dodgy linq in consideration
-cleaned up using resharper standards
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
Deleted shatter toolkit (seemingly unused, naming conflicts)
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures
improved the "getting up from wounded state" animation
Added boonie, balaclava, jacket, snowjacket
Workshop update
Warning if entity broadcasting when it shouldn't
Pre-lut env prefabs. Tundra tree group fix.