199,310 Commits over 4,140 Days - 2.01cph!
Server queries share the gameserver port
Fixed showing PCGamer on menu
Lobby name now stored, started matches should be ignored, camera focuses on correct player
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
Steam Inventory cleanup, refactors
Added InspectorEx base
Roads and pavement greybox set
Hooked up flow better. Fucking off Old UI stuff now.
- Mission scriptable object/building work
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
- New mission system can now spawn items in random positions from the scriptable object definitions
Train tracks greybox set
road set pivot unfuck
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Line-up material adjustments. Added cape to Owl.
Added cape to scene and textured. Cape in ZBrush scene.
Fixed ragdolls floating away from where they were
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
Elvis run now uses the correct movement type and fixed wrong parameter
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
Changed run threshold values
Moving Elvis in code
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
updating third party stuffs
Climate baseline. Spawn table arid/tundra bushes.
Spawn tables. Various world material improvements. Manifest.
Time advances. Climate tweaks.
FOR FUCK SAKE factory prefab/asset