193,693 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
8 Years Ago
cooldown is now hidden when attack-hovering a unit
8 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
8 Years Ago
Fixed some nulled unlocks in Building skill def
8 Years Ago
terror bird sfx
8 Years Ago
Attachments cleanup, various editor fixes Item view attachment offsets can be adjusted at runtime by selecting the view in the scene view
8 Years Ago
edit terrorbird sfx
8 Years Ago
missed a bit
8 Years Ago
more terror bird sfx
8 Years Ago
Cleaning console command running paths
8 Years Ago
Ak47 optimisation
8 Years Ago
terror bird sfx
8 Years Ago
changed default formation
8 Years Ago
tweaks
8 Years Ago
some combat stuff
8 Years Ago
WTP Scene2Prefab
8 Years Ago
WTP scene sorting
8 Years Ago
stabilisetorso srcipt to carry both hands anim to stop it from rotating like a crazy
8 Years Ago
Added chest Unit attachment slot, updated importer Added big rocks to spawn tables Remade all human view prefabs Fixed bad rock pile materials Fixed entity view prefab import resetting source object scale to 1 Fixed Item.BigRock having a bad view prefab, set default interaction and carry params (using new chest slot) Renamed huts to be consistent Some misc cleanup
8 Years Ago
terrorbird sfx
8 Years Ago
Scene2Prefab
8 Years Ago
Latest art
8 Years Ago
WTP overgrowth dressing end
8 Years Ago
renamed bear body mesh to proper name (didnt help make it not die on spawn)
8 Years Ago
isCarryingBothHands for large rocks
8 Years Ago
Merging in AI work and fixes
8 Years Ago
Fixes after doing some testing
8 Years Ago
Some fixes for potential null checks and general issues
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
NPC shots can damage vehicles
8 Years Ago
Pedestrians flee when getting injured
8 Years Ago
Working on pedestrian AI
8 Years Ago
WIP Migration to TextMeshPro Fixed NRE in Command DynamicDOF uses player camera transform not Player root when lerping focus by distance Extreme color grading, sorry petur
8 Years Ago
Cops boost view distance momentarily when shot,
8 Years Ago
AI reloading reinstated. Added aim inaccuracy.
8 Years Ago
audio mixer snapshot blending based on camera distance.
8 Years Ago
Don't cache names in editor because unless in playmode Audio bundles can specify UnitSettings, updated animal bundles
8 Years Ago
Various building
8 Years Ago
Edits.
8 Years Ago
Description overflow fix.
8 Years Ago
Building stuff.
8 Years Ago
8 Years Ago
Cop AI work and refactoring. Cops keep their guns out and remember criminals for 30s, then go totally back to normal. Also commented out some OnDrawGizmos stuff so I can see my own ones.
8 Years Ago
Big rock
8 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound