193,713 Commits over 4,079 Days - 1.98cph!
Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
Removed some occluders; kept basics: walls and fat foundations
Optimized remaining building core occluders
Added missing occluder models
Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
more UI code for unit bars
Merged in hiz culling with corpse fix
compile fix
no fall damage when falling into water
FOR FUCK SAKE fix scene ui display
Tweaks to ResourceViewUtility
Some assets ids
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
Morphs cleanup and summaries.
Added debris / cones
Auto rotate in air
Fixed disappearing ragdoll/corpse bug
Added culling.debug convar to debug without gizmos
Added ddraw sphere optional param to skip color fade out
reverted door/hatch blunt protection change due to unforeseen complications
Subtracted hiz culling for patch
Fixed bad Definition name cache
Trainyard overgrowth dressing end
tweaked up and down ramps
Fixed bad name caching in DataAsset
GameConfig can be accessed through Before.Config, both at runtime and in editor
Water shader cleanup, shoreline tint global variable, editor update hook
Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
Fixed workshop broken due to tag case sensitivity
Renamed SensesParameters restricted definition lists to "Valid" types
DataAsset.Id HideInInspector
Shader includes, variants
Fixed potential NRE in Effect.HasActiveActionChain getter
Fixed NRE in Effect.Assign
animal folder name changes