193,713 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
8 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
8 Years Ago
Removed some occluders; kept basics: walls and fat foundations
8 Years Ago
More summaries.
8 Years Ago
Optimized remaining building core occluders Added missing occluder models
8 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
8 Years Ago
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8 Years Ago
more UI code for unit bars
8 Years Ago
Merged in hiz culling with corpse fix
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
FOR FUCK SAKE fix scene ui display
8 Years Ago
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8 Years Ago
Tweaks to ResourceViewUtility Some assets ids
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
Morphs cleanup and summaries.
8 Years Ago
Added debris / cones Auto rotate in air
8 Years Ago
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8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
Fixed disappearing ragdoll/corpse bug Added culling.debug convar to debug without gizmos Added ddraw sphere optional param to skip color fade out
8 Years Ago
network++
8 Years Ago
Exploit fix
8 Years Ago
Exploit fix
8 Years Ago
Merged hiz culling
8 Years Ago
Merge from main
8 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
8 Years Ago
Subtracted hiz culling for patch
8 Years Ago
Fixed bad Definition name cache
8 Years Ago
More editor crap
8 Years Ago
Trainyard overgrowth dressing end
8 Years Ago
tweaked up and down ramps
8 Years Ago
More
8 Years Ago
Fixed bad name caching in DataAsset
8 Years Ago
GameConfig can be accessed through Before.Config, both at runtime and in editor
8 Years Ago
Water shader cleanup, shoreline tint global variable, editor update hook
8 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
8 Years Ago
Fixed workshop broken due to tag case sensitivity
8 Years Ago
Renamed SensesParameters restricted definition lists to "Valid" types
8 Years Ago
DataAsset.Id HideInInspector
8 Years Ago
Shader variants again
8 Years Ago
Shader includes, variants
8 Years Ago
Fixed potential NRE in Effect.HasActiveActionChain getter
8 Years Ago
Fixed NRE in Effect.Assign
8 Years Ago
missed a bit
8 Years Ago
sabretooth sfx to anims
8 Years Ago
mammoth sfx
8 Years Ago
goat stuff
8 Years Ago
animal folder name changes
8 Years Ago
more wolf stuff
8 Years Ago
wolf anim sfx
8 Years Ago
Skin leak fixes