194,186 Commits over 4,079 Days - 1.98cph!
Added anti hack volumes (more control over AH behaviour in static environments)
Updated resharper templates
Let's not forget to proto include persisted smart object data.
Some manual cleanup after merge.
Updated Rust Builder Path
m92 implementation
military grade weapons uncraftable
doprepare
Comment header style because fuck it
angry sounds added to new anim
More work on SO persistence. Applied ParametersId and AssetId where appropriate + misc other persistence related things and thongs.
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Changing MTu from 1492 to 1430 (compatibility)
Fixed RakNet not loading in editor (OSX)
increased size of survey charge world model & when deployed
Forklift textures/models/LODs/Prefab
Harbor_1 backup
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
Merging Unity 5.5 fixes from trunk.
Added vehicle collision damage (to the vehicle)
Updated binaries and managed native interop to latest
Updated scene + test
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Enabled full optimizations on Renderer module
Optimized d3d11 and glcore readback data copy