194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
8 Years Ago
Updated resharper templates
8 Years Ago
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8 Years Ago
Let's not forget to proto include persisted smart object data.
8 Years Ago
Some manual cleanup after merge.
8 Years Ago
Updated Rust Builder Path
8 Years Ago
Merged from AI
8 Years Ago
Merged from AI
8 Years Ago
merge into main
8 Years Ago
merge into main
8 Years Ago
Merge fixes
8 Years Ago
missing file
8 Years Ago
m92 implementation military grade weapons uncraftable doprepare
8 Years Ago
Plugin rebuild
8 Years Ago
merged from prerelease
8 Years Ago
merged from prerelease
8 Years Ago
Comment header style because fuck it
8 Years Ago
Merged from main
8 Years Ago
angry sounds added to new anim
8 Years Ago
Unity 5.5 fixes
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
More work on SO persistence. Applied ParametersId and AssetId where appropriate + misc other persistence related things and thongs.
8 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
8 Years Ago
base item
8 Years Ago
Plugins fixes
8 Years Ago
Plugin - engine dlls
8 Years Ago
Unity 5.5 'auto upgrade'
8 Years Ago
Resized textures
8 Years Ago
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8 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
8 Years Ago
Andre's mac raknet fix
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Changing MTu from 1492 to 1430 (compatibility)
8 Years Ago
Fixed RakNet not loading in editor (OSX)
8 Years Ago
increased size of survey charge world model & when deployed
8 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Merging Unity 5.5 fixes from trunk.
8 Years Ago
Added vehicle collision damage (to the vehicle)
8 Years Ago
Updated binaries and managed native interop to latest Updated scene + test
8 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Enabled full optimizations on Renderer module Optimized d3d11 and glcore readback data copy
8 Years Ago
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