194,179 Commits over 4,079 Days - 1.98cph!
backup harbor_1
concrete kerb trims and prefabs for grounds
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
temped in prefabs for cooking
Relationships clean up and persistence
Initial health/damage work on vehicles.
Automated Linux DS Build #487
Automated Windows Build #487
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Relationships persistence WIP
Automated Linux Build #487
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty
Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
Ingame load sorta working, few bugs left
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Overhauled exiting vehicle seats
Changed std/blend-layer mask mixing to multiply-add
Player/PlayerComponent persistence pass
Charitable Rust 2016 Shirt no longer for sale
fixed possible divide by zero
Fixed std/blend-layer shader merge errors
Crane mask test for Diogo
Updated cops mission - End round / swap sides
Updated build settings
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
FixedArray.CopyTo should clear the target array first
Emotes.ChangeClip cleanup
Fixed errors if more than 400 items in steam inventory
Fixed people facing away from the camera in tribe create (apparently Animator.Rebind resets root xform rotation?)
Fixed loading progress % not being clamped/reset
Fixed starting area campfire not being lit
Fixed human hair being weird
Set mood float to 0.6 so it looks happy(ish) in char create before they get stats