199,237 Commits over 4,140 Days - 2.01cph!
- Patcher glue now has a 15 degree random angle offset
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
Automated Windows Build #24
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Updates to Owl source anims
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
Owl character rig file & materials for game
BeforeEditor buttons visible without an active tab
throwables slowed down & do less damage
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Tool cupboard checks line of sight when attempting to authorize / clear
- Removed access to some old screens/features
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Throw exceptions if RealmedRemove is set up wrong
turret realm remove server contents set to 0
- Updated to DunGen beta 2.7
- LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
Reversed RealmedRemove error throwing bullshit
- Logging the chosen seed again
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
FOR FUCK SAKE adding back pipe socket to dungen
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF
FOR FUCK SAKE shader to renderproperly reflection
FOR FUCK SAKE boss room static reflection probe
FOR FUCK SAKE particle star material, switched to shader forge particle shader
Fixed warnings when shutting down
- Slightly changed the mission generation screen to show mission title and mission text
- Setup mission scriptable objects with Buck's text for booze tap and boss missions
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
- Doubled max level generation attempts to 40
Fixed warnings
Make server shutdown less freezy (and diagnose)
LoadGameFromSubscene fix
MusicManager improvements
WeightedObject refactor, added IWeightedObject<T>
Added WeightedAudio
Added AudioMixerEx
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Distant rocket launcher attack sounds
Player water movement sounds
Thrown hatchet/pick flight sound
Workspace max's into their own folder.
YAMfM (or Yet Another Merge from Main)
gates.external.high refactoring attempt