194,186 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Updated AI - can slow to target Handles short paths correctly
9 Years Ago
merge from main
9 Years Ago
combat fades
9 Years Ago
more shader stuff
9 Years Ago
new death sound
9 Years Ago
Morte posix compatibility
9 Years Ago
new death sound wip
9 Years Ago
Merge from main
9 Years Ago
Pooling optimizations
9 Years Ago
Forgot a !
9 Years Ago
Tracker portrait first click selects, second click follows
9 Years Ago
UI tweaks
9 Years Ago
Tracker tweaks
9 Years Ago
Moved hair/eye data to Human out of HumanView
9 Years Ago
Show workshop weapons in player model's hands
9 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
9 Years Ago
Weather controls
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
9 Years Ago
OSX workshop crash fix (speculative)
9 Years Ago
NRE fix
9 Years Ago
Cave 7 missing tunnel segment
9 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
9 Years Ago
Merge from main
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
9 Years Ago
Basic cockpit cam that works, but no spring forces anymore. Car audio removed for now.
9 Years Ago
Chase cam super smooth now
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9 Years Ago
Automated Linux DS Build #465
9 Years Ago
Experimenting with no rigidbody on client
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9 Years Ago
Automated Windows Build #465
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9 Years Ago
Automated OSX Build #465
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9 Years Ago
Automated Linux Build #465
9 Years Ago
* Added player.GetCount() * monster_bigmomma can now be killed on maps that are not from Half-Life: Source
9 Years Ago
Vehicle smoothness experiments
9 Years Ago
Vehicle movement smoother/more accurate on client
9 Years Ago
Added start / end points to path
9 Years Ago
Monument doors are slightly wider/taller
9 Years Ago
More tweaks
9 Years Ago
RUST-1432 Falling in cave 8 terrain fix RUST-1431 Falling in cave 6 terrain fix RUST-1426 notch more draw distance to mil tunnel light sources
9 Years Ago
Merged Unit info and effects stuff into the tribe tracker UI widget
9 Years Ago
concrete_g textures Harbor1 backup, some more work on dockwalls
9 Years Ago
added entity.spawnlootfrom "ent" "count"
9 Years Ago
Fixed RUST-1415
9 Years Ago
Merge from main
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Merge from main
9 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)