199,237 Commits over 4,140 Days - 2.01cph!

10 Years Ago
10 Years Ago
- Patcher glue now has a 15 degree random angle offset
10 Years Ago
Visual effects settings
10 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
10 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
10 Years Ago
Rain 2.3
10 Years Ago
- Bit of cleanup
10 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
bot
10 Years Ago
Automated Windows Build #24
bot
10 Years Ago
Automated OSX Build #24
10 Years Ago
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
10 Years Ago
Updates to Owl source anims
10 Years Ago
Updated serve power
10 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
10 Years Ago
Owl character rig file & materials for game
10 Years Ago
BeforeEditor buttons visible without an active tab
10 Years Ago
throwables slowed down & do less damage
10 Years Ago
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10 Years Ago
Door placement hack
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
* GitSync
10 Years Ago
- Removed access to some old screens/features
10 Years Ago
Added projectile stickProbability Tweaked throwable velocity (don't mess with gravity on thrown objects)
10 Years Ago
Throw exceptions if RealmedRemove is set up wrong
10 Years Ago
turret realm remove server contents set to 0
10 Years Ago
Updated RustBuilder
10 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
10 Years Ago
Reversed RealmedRemove error throwing bullshit
10 Years Ago
- Logging the chosen seed again
10 Years Ago
Fixed ironsights not getting fov effects Tweaked recoils Weapons won't fire/aim if a weapon attachment is broken
10 Years Ago
FOR FUCK SAKE adding back pipe socket to dungen
10 Years Ago
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF FOR FUCK SAKE shader to renderproperly reflection FOR FUCK SAKE boss room static reflection probe FOR FUCK SAKE particle star material, switched to shader forge particle shader
10 Years Ago
Fixed warnings when shutting down
10 Years Ago
- Slightly changed the mission generation screen to show mission title and mission text - Setup mission scriptable objects with Buck's text for booze tap and boss missions
10 Years Ago
Added socketmod_entitycheck Sockets can supply a phrase to explain why it prevented the build (unused atm) Tool cupboard uses deployer (possible unforseen issues) Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
10 Years Ago
- Doubled max level generation attempts to 40
10 Years Ago
Fixed warnings Make server shutdown less freezy (and diagnose)
10 Years Ago
FX WIP
10 Years Ago
LoadGameFromSubscene fix MusicManager improvements WeightedObject refactor, added IWeightedObject<T> Added WeightedAudio Added AudioMixerEx
10 Years Ago
Scene save
10 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
10 Years Ago
Distant rocket launcher attack sounds
10 Years Ago
Player water movement sounds
10 Years Ago
Door sound timing fixes
10 Years Ago
Thrown hatchet/pick flight sound
10 Years Ago
Workspace max's into their own folder.
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
YAMfM (or Yet Another Merge from Main)
10 Years Ago
gates.external.high refactoring attempt