194,192 Commits over 4,079 Days - 1.98cph!

9 Years Ago
FreeCamera + PlatesManager
9 Years Ago
Let's not spawn everything twice. Unit collection radius back to the good old fashioned way.
9 Years Ago
fixes
9 Years Ago
9 Years Ago
Revert Hand
9 Years Ago
Shooter script
9 Years Ago
AI tweaks to make fleeing happen when it should
9 Years Ago
Compile fixes
9 Years Ago
Steam libs for osx/linux
9 Years Ago
refactorrrr
9 Years Ago
Bit of NetworkEntity refactor
9 Years Ago
new and improved muzzleflashes for all the guns.
9 Years Ago
AI ship test prefab
9 Years Ago
Re-enabled collections for Herd type groups (Deer)
9 Years Ago
Senses no longer ignores entities that are flagged as non-interactable
9 Years Ago
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
9 Years Ago
Waiting for thrown weapons should now work properly
9 Years Ago
Added behaviour designer. Started basic locomotion steering AI nodes.
9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Fixed generated doors twice on client.
9 Years Ago
merge
9 Years Ago
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
9 Years Ago
more convos added to anims
9 Years Ago
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear) Added VisualFXManager
9 Years Ago
tidied up previous fix a little
9 Years Ago
Fixed player created goal plans not actually being flagged as such
9 Years Ago
Updated RustBuilder
9 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
9 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
9 Years Ago
other fade edits
9 Years Ago
combat music fade edit
9 Years Ago
Protocol++, rebuild plugins
9 Years Ago
Merged workshop beta into prerelease
9 Years Ago
Merged workshop beta into prerelease
9 Years Ago
Merged from main
9 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
9 Years Ago
Undone PreservedPrefabs idea SkinnedMeshRendererInfo stores transforms (for workshop) SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons) SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials) Camera.FocusOnRenderer handles rotations properly
9 Years Ago
9 Years Ago
Parenting fix. Ship firing changes
9 Years Ago
conversation + anim
9 Years Ago
Merged with building system branch
9 Years Ago
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
9 Years Ago
Added caves ore loot spawners
9 Years Ago
Merged from main
9 Years Ago
Merged from main
bot
9 Years Ago
Automated Linux DS Build #451
9 Years Ago
Restored wrongly deleted door prefab.
9 Years Ago
Replaced windows.form save/load dialogs with terrible custom versions
9 Years Ago
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