194,192 Commits over 4,079 Days - 1.98cph!
FreeCamera + PlatesManager
Let's not spawn everything twice.
Unit collection radius back to the good old fashioned way.
AI tweaks to make fleeing happen when it should
Bit of NetworkEntity refactor
new and improved muzzleflashes for all the guns.
Re-enabled collections for Herd type groups (Deer)
Senses no longer ignores entities that are flagged as non-interactable
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
Waiting for thrown weapons should now work properly
Added behaviour designer. Started basic locomotion steering AI nodes.
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Fixed generated doors twice on client.
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
more convos added to anims
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear)
Added VisualFXManager
tidied up previous fix a little
Fixed player created goal plans not actually being flagged as such
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Merged workshop beta into prerelease
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Parenting fix. Ship firing changes
Merged with building system branch
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
Added caves ore loot spawners
Automated Linux DS Build #451
Restored wrongly deleted door prefab.
Replaced windows.form save/load dialogs with terrible custom versions