194,194 Commits over 4,079 Days - 1.98cph!
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
SetDestination tweaks, fixed a bad
Gizmos and overlay debug improvements
Merged shipping containers and added harbor crane blockout
BuildAssetBundles - print status, timings
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Moved some things around in UnitCollection, no functionality changed
Trying to improve load times
If the Entity is destroyed (in debug tools) then set it to null explicitly.
dock walls greybox set models and prefabs
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
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mp5 deploy/reload/etc sounds
Exposed Debug Color for UnitCollections to editor.
Let's not confuse Tortoise and Deer corpses.
camera changes, road mat changes
Removing old player input stuff that's no longer used
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
Merging in vehicle changes
Remove redundant meta files
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
Vehicles now have three possible states - disable a lot of stuff when not being used.
Driveable vehicle materials updated to match static vehicle mats
updated models, textures, scene, camera, lighting
Server side, locally controlled entities now broadcast updates correctly