194,194 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
9 Years Ago
Terrain color
9 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
9 Years Ago
SetDestination tweaks, fixed a bad Gizmos and overlay debug improvements
9 Years Ago
Bundle shuffle
9 Years Ago
Merged shipping containers and added harbor crane blockout
9 Years Ago
Map example
9 Years Ago
FloatEx
9 Years Ago
BuildAssetBundles - print status, timings
9 Years Ago
tweakery
9 Years Ago
9 Years Ago
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9 Years Ago
Moved some things around in UnitCollection, no functionality changed
9 Years Ago
Trying to improve load times
9 Years Ago
If the Entity is destroyed (in debug tools) then set it to null explicitly.
9 Years Ago
CollisionDestroy fix
9 Years Ago
dock walls greybox set models and prefabs
9 Years Ago
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
9 Years Ago
soundspam 2
9 Years Ago
Spammy sound
9 Years Ago
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9 Years Ago
Rustbuilder LogFolder
9 Years Ago
Help link
9 Years Ago
Icon positional fixes
9 Years Ago
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9 Years Ago
mp5 deploy/reload/etc sounds
9 Years Ago
Exposed Debug Color for UnitCollections to editor.
9 Years Ago
Let's not confuse Tortoise and Deer corpses.
9 Years Ago
Various
9 Years Ago
Icon rendering fix
9 Years Ago
Error fix
9 Years Ago
ph sfx
9 Years Ago
Adding some fun
9 Years Ago
Vehicle work
9 Years Ago
camera changes, road mat changes
9 Years Ago
Removing old player input stuff that's no longer used
9 Years Ago
A few warning fixes
9 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
9 Years Ago
Merging in vehicle changes
9 Years Ago
Remove redundant meta files
9 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
9 Years Ago
Vehicles now have three possible states - disable a lot of stuff when not being used.
9 Years Ago
Driveable vehicle materials updated to match static vehicle mats
9 Years Ago
Collections fuckeries
9 Years Ago
updated models, textures, scene, camera, lighting
9 Years Ago
Layer origin fix
9 Years Ago
We dem plate
9 Years Ago
More
9 Years Ago
Some minor tweaks
9 Years Ago
Server side, locally controlled entities now broadcast updates correctly