194,192 Commits over 4,079 Days - 1.98cph!

9 Years Ago
consumables pass
9 Years Ago
small sound recycle tweak
9 Years Ago
CalculateConfidenceScore profiler hooks + some editor tweeaks
9 Years Ago
Planner world model fix
9 Years Ago
sleep time consideration should actually work now
9 Years Ago
More debug drawing stuff
9 Years Ago
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Missing meta
9 Years Ago
ConsiderationSettings.Response is now virtual, has access to DecisionContext and Blackboard Added UnitSleepTimeConsideration which is basically TODConsideration but pulling the inputs from the UnitSettings.Physiology data Addded TimeRangeParameters, TimeRangeUtility and editor drawer More labels and a bunch of assets validated with old fields removed etc
9 Years Ago
FOR FUCK SAKE fix camera fog and linear space color
9 Years Ago
FOR FUCK SAKE project gamma to linear space for hdr effect !A image effect, bloom/fog to camera !A temp skybox !A particle shader FOR FUCK SAKE ocean shader sorting for particle sorting FOR FUCK SAKE trail wip
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
More
9 Years Ago
Scene2Prefab Monuments & Caves
9 Years Ago
Fixed potential hole in terrain at cave 4 entrance
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
Ship collision changes
9 Years Ago
updated manifest
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles
9 Years Ago
9 Years Ago
convo levels
9 Years Ago
merge from pre-release
9 Years Ago
merge from pre-release
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
missed some
9 Years Ago
cringey female placeholder chatting added
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
Better labels validation
9 Years Ago
Behaviour tree comments
9 Years Ago
Added engage range and distance check to AI ship
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
AI related asset label validation
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Basic FindAttackPosition AI node, ship handling changes.
9 Years Ago
Barges greybox set models and prefabs
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
fixed rare turret NRE's
9 Years Ago
Added an EntityHealthPercent lookup node
9 Years Ago
recycler, textures, lods, prefab, collision etc
9 Years Ago
ShipMoveTowards AI node now uses a position variable instead of GO
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
AI nodes and code for grid lookup of players.
9 Years Ago
Gizmos
9 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
9 Years Ago
Terrain color