194,304 Commits over 4,079 Days - 1.98cph!
updated mp5 silenced attack sound
Merging biome tinting shader changes
Fixed attachments motion vectors causing problems with tssaa
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
HumanView look rotation nan/inf check, via new QuaternionEx
Use normalized direction in Senses LOS checks
Shader variants
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
Fixed GoalPlan confidence changes not applying in the AI Designer
DSE logging + confidence cleanup
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
Data tweaks, goal confidence multiplier 0,1 not 0,2
Merged prop changes from dungeon
AI Designer toolbar button fixes, added global editor help toggle
Entity find commands return both client and server entities in the editor
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
Removing some not needed models and textures
Nuked some crap from DataAssetUtility
Fixed RUST-1350 / Cave sections transparent (Object quality)
Delete duplicate module, added DataAssetUtility for testing
Updated train_track material to include tint mask inclusion keyword
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
Added industrial prop LODs
stone hut requires 4 pelts 213 stones 21 sticks
biome tinting for player buildings and objects test
Set texture properly when resettodefault
Import Version2 properly (for conversion)
Indicate old items
Detect changes, reload textures automatically
Changelog field
Export to folder (for preview)
Fixed rare-ish infinite loop in SoundManager
Cherry picked blend layer fixes from prerelease
social point sfx added to anim
Touched std/blend layer shaders, just in case
Added some lights for debug to the dome
Updated military tunnels
chat sounds added to anim
Social-Chat UnitSoundType, data
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
move serialized properties on SoundOcclusion outside of if CLIENT
Added Utility.Texture.DecompressNormals( tex )
Added Utility.Texture.SaveAsPng( tex ) (works on non readables)
Added Utility.Texture.CreateReadableCopy( tex )
Texture rows updated from defaults
Texture rows reset to default button
Texture rows download texture button
Added string.TruncateFilename( len )
Clicking texture filename finds it in explorer
Merged with IDestroyEvent branch. Forgot to do this ages ago.
Quick mp5 gunshots for helk