194,304 Commits over 4,079 Days - 1.98cph!

9 Years Ago
updated mp5 silenced attack sound
9 Years Ago
Merging biome tinting shader changes
9 Years Ago
Fixed attachments motion vectors causing problems with tssaa
9 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
9 Years Ago
HumanView look rotation nan/inf check, via new QuaternionEx
9 Years Ago
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9 Years Ago
Use normalized direction in Senses LOS checks Shader variants
9 Years Ago
adjusted mp5 clipping
9 Years Ago
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
9 Years Ago
Fixed GoalPlan confidence changes not applying in the AI Designer
9 Years Ago
DSE logging + confidence cleanup
9 Years Ago
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
9 Years Ago
Data tweaks, goal confidence multiplier 0,1 not 0,2
9 Years Ago
Merged prop changes from dungeon
9 Years Ago
AI Designer toolbar button fixes, added global editor help toggle
9 Years Ago
Editor tweaks
9 Years Ago
Entity find commands return both client and server entities in the editor
9 Years Ago
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
9 Years Ago
Removing some not needed models and textures
9 Years Ago
Nuked some crap from DataAssetUtility
9 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
9 Years Ago
Delete duplicate module, added DataAssetUtility for testing
9 Years Ago
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9 Years Ago
Updated train_track material to include tint mask inclusion keyword
9 Years Ago
Fixed pivot points
9 Years Ago
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
9 Years Ago
Added industrial prop LODs
9 Years Ago
backup before I break it
9 Years Ago
stone hut requires 4 pelts 213 stones 21 sticks
9 Years Ago
biome tinting for player buildings and objects test
9 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Cherry picked blend layer fixes from prerelease
9 Years Ago
social point sfx added to anim
9 Years Ago
Touched std/blend layer shaders, just in case
9 Years Ago
Added some lights for debug to the dome Updated military tunnels
9 Years Ago
new unit sound type
9 Years Ago
edit
9 Years Ago
missed a bit
9 Years Ago
chat sounds added to anim
9 Years Ago
file name changes
9 Years Ago
file name edits
9 Years Ago
Social-Chat UnitSoundType, data
9 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
9 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
9 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
9 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
9 Years Ago
Merged with IDestroyEvent branch. Forgot to do this ages ago.
9 Years Ago
Quick mp5 gunshots for helk