198,906 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Moved ragdolls into the visual set as well
9 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
9 Years Ago
Added support for different character model appearances via CharacterVisualSet ScriptableObject
9 Years Ago
Map fix.
9 Years Ago
Map stuff
9 Years Ago
current wip infinite grid implementation nearly finished updated ignore config
9 Years Ago
plugins, ui prefabs, roster tab, scene, shit
9 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
9 Years Ago
tinkering
9 Years Ago
fixed shitty account creation
9 Years Ago
RPC optimization
9 Years Ago
Race mission AI
9 Years Ago
config system
9 Years Ago
Scene2Prefab
9 Years Ago
Bunker room layer fixes
9 Years Ago
FOR FUCK SAKE re adding camera in the scene
9 Years Ago
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9 Years Ago
tweaks
9 Years Ago
json .net 2.0 build fix
9 Years Ago
Fixes
9 Years Ago
Log warning when component on pooled prefab was destroyed
9 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
9 Years Ago
9 Years Ago
Fixes
9 Years Ago
more
9 Years Ago
EntityMenu optimization
9 Years Ago
dependencies shit
9 Years Ago
9 Years Ago
Fix for invisible rock when thrown (1508)
9 Years Ago
fixed body prefabs
9 Years Ago
more ui
9 Years Ago
more squad ui
9 Years Ago
hotkeys now save properly
9 Years Ago
editor tags around AssetId getter dirty call
9 Years Ago
editor tags around AssetId getter dirty call
9 Years Ago
Particle system culling tweaks
9 Years Ago
renamed dll because reasons
9 Years Ago
fixed BaseId hashedId not being serizalized
9 Years Ago
Scene2Prefab
9 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
9 Years Ago
apparently I changed something in Player and didn't commit it...
9 Years Ago
Commented out master server connect stuff
9 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
Adding some loot minecarts and minecrates to military_tunnels
9 Years Ago
Unity 5.4.4f1
9 Years Ago
Caves now spawn minecarts as well as mine crates that contain loot Adding minecart_loot models
9 Years Ago
more
9 Years Ago
Reduced overall client side player collider and rigidbody count by a third
9 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing