198,906 Commits over 4,140 Days - 2.00cph!
Moved ragdolls into the visual set as well
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Added support for different character model appearances via CharacterVisualSet ScriptableObject
current wip infinite grid implementation nearly finished
updated ignore config
plugins, ui prefabs, roster tab, scene, shit
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
fixed shitty account creation
FOR FUCK SAKE re adding camera in the scene
Log warning when component on pooled prefab was destroyed
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Fix for invisible rock when thrown (1508)
hotkeys now save properly
editor tags around AssetId getter dirty call
editor tags around AssetId getter dirty call
Particle system culling tweaks
renamed dll because reasons
fixed BaseId hashedId not being serizalized
Removed rigidbodies from radiation sphere triggers (server physics perf)
apparently I changed something in Player and didn't commit it...
Commented out master server connect stuff
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding some loot minecarts and minecrates to military_tunnels
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
Reduced overall client side player collider and rigidbody count by a third
Enabled prefab pooling on some effect spawns that weren't using it
Fixed particle systems on impact effects sometimes not playing