194,758 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Made radial menu and player controller relationship less shit
9 Years Ago
First iteration of preventing eating off of corpses that's in a machine process. Can't test due to "pickup corpse" not being available atm.
9 Years Ago
Fixed a couple of interactions being exposed to player Being attacked condition should now take into account units targeting as well as actually attacking
9 Years Ago
Added age back in. This could've been pointless.
9 Years Ago
Task.FeedTheTribe triggers when the average Hunger need > 0.3
9 Years Ago
stealth idle improvements and added to effect stance stealth
9 Years Ago
latest
9 Years Ago
added isStealth bool to toggle hooked up to stealthy looking idle anim when we are in stealth mode
bot
9 Years Ago
Automated Linux DS Build #15
bot
9 Years Ago
Automated Windows Build #15
bot
9 Years Ago
Automated OSX Build #15
bot
9 Years Ago
Automated Linux Build #15
9 Years Ago
Merge from /main
9 Years Ago
Minor fixes
9 Years Ago
Decided to inline initialisations that only happen in one place in Carmack/Blow style (see: http://number-none.com/blow/john_carmack_on_inlined_code.html)
9 Years Ago
9 Years Ago
Character conversion continues
9 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups
bot
9 Years Ago
Automated Linux DS Build #435
9 Years Ago
Ground FX script edit
9 Years Ago
Changed NetworkEntity and Item IDs from ulong to uint. Also some continuing character work.
bot
9 Years Ago
Automated Windows Build #435
bot
9 Years Ago
Automated OSX Build #435
bot
9 Years Ago
Automated Linux Build #435
9 Years Ago
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9 Years Ago
Absorb update 9/27/16
9 Years Ago
Moved Flags to component
9 Years Ago
More effects
9 Years Ago
tweaks to sleeping AI
9 Years Ago
various effect tweaks
9 Years Ago
When a Unit picks up an item, it now removes the item from it's HolderContainer, if a HolderContainer exist.
9 Years Ago
Wetness value is now simulated
9 Years Ago
Loners will now ponder for a while when wandering
9 Years Ago
Units with the Loner Trait will randomly wander around away from the rest of the Tribe, shunning any social interaction
9 Years Ago
Added EffectCategories enum, groups in DataBrowser Improved DataBrowser collapse/expand all behaviour
9 Years Ago
wind sfx
9 Years Ago
rubbish wind sfx deleted
9 Years Ago
waterfalls etc
9 Years Ago
new ambient sounds
9 Years Ago
RandomAnimatorTriggerSettings refactored and actually working ;o
9 Years Ago
more
9 Years Ago
bit
9 Years Ago
temperate and tropical bird sfx
9 Years Ago
bird ambient sfx
9 Years Ago
white hair weight
9 Years Ago
put nan check in on lookat quat to fix error that seems to be popping up a lit removed head look at target if inCombat
9 Years Ago
Missed a bit
9 Years Ago
AnimationTagState fiddling
9 Years Ago
Waking up from sleep now uses an AI based approach
9 Years Ago
Compile fix whoops