199,180 Commits over 4,140 Days - 2.00cph!
added dylan's cowboy quickshot effects to dylan_effects folder
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
diagnose the int64 NRE in status
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
-CanFindOrCraftTool now checks whether tool is being carried by unit.
Replaced atmospheric music 19
Fixed broken "Particle/Water Drop" shader
Automated Linux Build #95
Automated Windows Build #95
Automated Linux DS Build #95
Automated Linux Build #96
Automated Windows Build #96
▍▌▊▆▊▍▊ ▄▇▌█▋, ▇▉▄▇, ▉▊▊█▌▆▊▅
Automated Linux DS Build #96
doh- forgot to press save in unity
- Lowered spawn budget in beer tap room
- Rebuilt factory prefabs
TerrainTreeBatch is now deprecated
TreePerfTest exposes a seed for reproducible results
Automated Windows Build #97
Merge from tree-performance (LODing and culling optimizations)
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Automated Linux DS Build #97
- Unit+Knowledge CraftDesire basics
- Added HasCraftDesiresCondition
- Top level goals skeleton WIP
- Fixed NRE in GoalSettingsEditor
- Added InviteToBreedingGroup Ability/DSE etc
Updated front end and options
Updated player. Almost done with movement.