194,758 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Made "can statistically socialize" base itself on the generic statistical model.
9 Years Ago
Added genericl statistical model variant.
9 Years Ago
Consumables now hold a list of Effects with a % chance for application Added ProcEffectParametersDrawer Popup/nested editor scroll things Unit Audio editor improvements Fixed 50% chance condition actually being 100% :\
9 Years Ago
9 Years Ago
leftover test stuff
9 Years Ago
Added log when server is fully started
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Placeholder illness effects.
9 Years Ago
Updated Raknet and added exposed network sim stuff.
9 Years Ago
Fixed duplicate sound bundle type in Unit.Bear
9 Years Ago
added small stick in the style of the big sticks updated big sticks to have better shading
9 Years Ago
Added Relationships+ActivityCallbacks, handles "witnessed death" stuff. Removed Unit.OnOtherUnitDied event because it was shit
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9 Years Ago
Automated Linux DS Build #14
9 Years Ago
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9 Years Ago
painstakingly moving decals into my prefabs without gizmos :'((((
9 Years Ago
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9 Years Ago
Removed a stat manipulator in Effect.Injury-Bleeding that was missing the Attribute ref
9 Years Ago
Lazy Trait Effect has 0.25% Energy drain, instead of a -20% current value modifier
9 Years Ago
bear stuff
9 Years Ago
tweaks
9 Years Ago
remade big stick view model from 5 varients of sticks that made up wood building 01
9 Years Ago
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9 Years Ago
Automated OSX Build #14
9 Years Ago
TribeCreationManager doesn't need to load all clothing assets each time it spawns a unit
9 Years Ago
bear grunts
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9 Years Ago
Automated Windows Build #14
9 Years Ago
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9 Years Ago
Automated Linux Build #14
9 Years Ago
Full merge from /main
9 Years Ago
Convex hulls models for prevent building volumes Setup & prefab update
9 Years Ago
Splitting Collaborations related AI behaviours into distinct modules
9 Years Ago
Debug tools tweaks
9 Years Ago
Fixed AIDebugger calling TimeManager before it exists
9 Years Ago
made dummy smaller checking in crocodile fbx even though it has been unchanged for weeks and not ready to go in
9 Years Ago
Cave jumping puzzles prefabs Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Added Active Social Selector to Ability.Collboration-Breed(Sender)'s DSE
9 Years Ago
Fixed CollaborationRecipientIsWaitingForSync incorrect state
9 Years Ago
More debug
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Fixed bad toggle in collabs debug
9 Years Ago
Added CollaborationSettings data type, refactored related Actions and UnitComponent API Added some Collaborations data to the debug tools panel Fixed game only starting with 4 people when loading from main/standalone path Fixed bad getter in ManagerSingleton.Instance causing some Mangers to be created twice when ru?nning the game from a Zone scene in editor
9 Years Ago
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9 Years Ago
Refactor
9 Years Ago
Container UI wip
9 Years Ago
Added NavMeshObstacles to the two fire building view prefabs
9 Years Ago
First draft of Breed Collaboration Cleaned up how we manage expired Collaboration Requests and Social Invitations
9 Years Ago
atmos 27 edits
9 Years Ago
fixed some issues with the attacks while running not facing fowards and the torso twisting resetting while pausing. removed if (TimeManager.GameSpeed == GameSpeeds.Frozen) return; from lateupdate as the code after was still requried to run while paused in order to offset the bone rotation