199,440 Commits over 4,140 Days - 2.01cph!
Fixed combine normals override shader
FOR FUCK SAKE town scene/planet
- More mortar/launchers testing
-new InfluenceMapConsideration type, added in PickUp ability
Female textures and cleanup
NRE error log in BehaviourCain where interaction target is null
ActionChain UnityEvents replacing System.Action
Unit+Combat effect stuff
- Mortar launcher now controls height and speed of it's mortars
Made the goals and abilities list drawers in AgentSettingsEditor unique
- Fixed a bug with Entities taking damage when they're disabled
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
- Mortar can now attach/detach entities to it
Water2: quality control exposed in inspector
Water2: added force enable fallback normals to material params
-broken assets unbroken
-cavepeople refuse to collect sticks from under wolves.
Reflection probes enabled in Low quality settings
Fire FX sprite tweaks
textured temple inner court stones and exported. moved court grass and exported
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144)
Unit tick profiler hooks
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets
-added IM considerations to abilities and interactions, where fitting
Switching over iron sights.
SphereEntity protobuf reference
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
* Addon extration is now properly displayed on the workshop downloader
* Updated language files
* Update Bootil to fix that one problem with addon folders locking up
* GitSync
Automated Linux Build #151
Fixed water reflections on OSX
Automated Windows Build #151
Increased water SSR cutoff slightly for perf tradeoff
Automated Linux DS Build #151
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
Automated Windows Build #152
Condition filtering refactor WIP, this kills the GC
DSE profiler hooks
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
Fixed NRE in UDM.FilterBehaviourTargets
Automated Linux DS Build #152
Patched normal decoding on AO just in case
Nuked deprecated ssao extensions
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
These apples had bad normals.
GoToRandomSpot tweak
BeforeDebugObject revived and fixed
PlayerGoals get named
Unit+Combat applies combat effect value mods correctly
Lots of stat tweaks