199,440 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fixed combine normals override shader
10 Years Ago
FOR FUCK SAKE town scene/planet
10 Years Ago
- More mortar/launchers testing
10 Years Ago
-new InfluenceMapConsideration type, added in PickUp ability
10 Years Ago
Female textures and cleanup
10 Years Ago
NRE error log in BehaviourCain where interaction target is null ActionChain UnityEvents replacing System.Action Unit+Combat effect stuff
10 Years Ago
Rework scene
10 Years Ago
- Mortar launcher now controls height and speed of it's mortars
10 Years Ago
Made the goals and abilities list drawers in AgentSettingsEditor unique
10 Years Ago
- Fixed a bug with Entities taking damage when they're disabled
10 Years Ago
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
10 Years Ago
- Mortar can now attach/detach entities to it
10 Years Ago
Merge from main
10 Years Ago
Water2: quality control exposed in inspector Water2: added force enable fallback normals to material params
10 Years Ago
-broken assets unbroken -cavepeople refuse to collect sticks from under wolves.
10 Years Ago
first mammoth rig
10 Years Ago
Reflection probes enabled in Low quality settings Fire FX sprite tweaks
10 Years Ago
textured temple inner court stones and exported. moved court grass and exported
10 Years Ago
SphereEntity protobuf
10 Years Ago
rebaked lightmap.. hopefully for the last time. added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
10 Years Ago
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144) Unit tick profiler hooks
10 Years Ago
Protobuf
10 Years Ago
Rcon ban fixes
10 Years Ago
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets -added IM considerations to abilities and interactions, where fitting
10 Years Ago
Laying groundwork
10 Years Ago
Switching over iron sights.
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
Protobuf
10 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
bot
10 Years Ago
Automated Linux Build #151
10 Years Ago
Fixed water reflections on OSX
bot
10 Years Ago
Automated Windows Build #151
10 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
bot
10 Years Ago
Automated Linux DS Build #151
10 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
bot
10 Years Ago
Automated OSX Build #152
bot
10 Years Ago
Automated Windows Build #152
10 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
10 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
10 Years Ago
pdb meta
10 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
10 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
bot
10 Years Ago
Automated Linux DS Build #152
10 Years Ago
eoka ladder fix
10 Years Ago
Patched normal decoding on AO just in case
10 Years Ago
Nuked deprecated ssao extensions
10 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
10 Years Ago
These apples had bad normals.
10 Years Ago
Persistance
10 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks