195,819 Commits over 4,110 Days - 1.99cph!
added new parts to city 2 scene including new hub and added new roads
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Lighthouse monument visual update/polish
Code is compiling again, time for some cleanup and get rid of deprecated stuff (some things might be lingering in the execution path still, so will have to do this before I merge to main).
Lighthouse layout changes and cleanup
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Initial driveable car import.
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Added ShowSize utility script
disconnected light wrapping for now to stop the weird white at night bug
Merge from prerelease, hold on to your GPUs
Merge from prerelease, hold on to your GPUs
Improved bone armor textures
Correct over/under for bone armor/mask
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed broken sky dome prefab connections in all maps
Fixed annoying collapsed chainlinkfence collider, smooth running now
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
I suppose I should remember to keep the branch up to date with main :-P
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
FOR FUCK SAKE asteroid level scene (cleanup)
!A mortar placeholer
/U mortat prefab
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
added bone armor suit
disabled other bone armor types
added cactus flesh item
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
a bunch of SF shader fixescompile fixes and amplify AO upgrade
Skill Use refactored and hooked up to buildings
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++