195,819 Commits over 4,110 Days - 1.99cph!
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar.
Also a bunch of other misc editor fuckery.
apparently I made changes
absorb update 2 -- 9/02/16
Fixed event music only working once.
TribeMemberActivityTriggerSettings flagged Music
Relationships debug actually shows us data
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Radial button prefab error fix
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
put the animator bool name back
Formed an opinion on how to fix the time controls in a more satisfactory manner.
Quitting is now an option
Formed an opinion on janky speed controls
crocodile sauce and other stuff I cant remember
Formed an opinion on escape key usage.
Fixed InteractionTriggerSettings NRE
Latest prefab changes, AO, settings
Make ConsiderationSettingsWrapperDrawer great again
Started to refactor the Gamemanager and networking
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Merged Relationship Opinions branch to Main.
A good time to merge from main.
Relationships are hard work!
Split gamemanager into two parts
Lr300 gunshot tweaks round 2
Automated Linux DS Build #425
Automated Windows Build #425
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Fixed ore spawners in the military tunnel monument
Building AI Module tweaks
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Fixed swimming being a pain in the ass in the military tunnels
rotated hub so it fits road. deleted buildings clipping bridge