202,168 Commits over 4,171 Days - 2.02cph!
Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
Automated Linux Build #375
Automated Windows Build #375
Lots of AI data tweaks, split carnivore hunting food/hunting into seprate module
Automated Linux DS Build #375
Some effect icons assignments because I cant take it anymore
Item data fix (bow weapon type was corruped)
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
- Some spawner rework to make them more flexible
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
made corpse skinning work by removing the interaction skinning and relying on the despenser setup to bring up the UI button
watchtower_c model update to be taller
airfield work backup
Clothing no longer affects hitboxes
Fixed trippy/wonky rivers (RUST-1072)
- Reduced Alarm Bot helath from 50 to 40
Hitboxes are no longer affected by the blend weight quality setting
DSE momentum and confidence multipliers applied at the end of the scoring, Goal/Plan "heritage" members removed and replaced with simple data id comparions in DecisionContext.GetMomentum
- New area 2 bug enemy
- Sine wave movement
Removed momentum from DSE Score, cleaned up and commented Agent.TrySetCurrentGoalPlanVariant
Added game start analytics
autoturret no longer costs ak47, costs more hqm instead (cheaper!)
stop animal shiny being too shiny(needs more work)
ambient music for 'question' scene at startup
TrySetCurrentGoalPlanVariant cleanup/comments
added police props to unity and animated siren and security camera
added lights to siren and fixed anim
Fixed level locked items showing up in quick craft
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
Increase & randomize time between songs playing