193,369 Commits over 4,079 Days - 1.98cph!
▌▅▇ ▇▄▍▊▍▉▇▉█▄▊▌▌▄▌▊▇▋▌▇() ▄▌▋ ▊▇▊▅▅▄▅ ▇▌▋▆ ▊▆ ▋ ▉█▉.▅▍█▋▋▌▊▄() ▌▋ ▄▇'▄ ▌▇█▇▆▆▆█ ▅█ ▆ ▊▌▅▉█▊▍▌ ▇▆▅▅█ ▄▍█ ▄▄▆▇ ▅▄▌▌▍▅▌█ ▆▆▅ ▍▉ ▅▄ ▌▊▄▊▆▋▆▄ ▋▊ ▅▄
Reduce saverestore buffer to 12M to match x86-64
Don't display "Vehicle X has invalid wheel attachment" for airboat
Use localization strings for Legal tab in Options
Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt
Code cleanup
▇▆▆▊ ▋▇▆█ ▆▆▆▅▄▄▋▍▌▍▊▅▇▅▌▄▉▌▅█() ▌▋ ▄▇▍ ▇▋▉▋▉▊▄ ▆▊▌ ▌▇▋▊▊▉▆▋ ▉▉█▋▅█ ▆▅
▋▄▉█▆█▌ ▍▄▌▉▇▇▉▄ ▇█▇▉▌▆▌▊() ▊█ ▅▆'▌ ▉▍▊ ▄▉▆█▉▍: ▍▉██▇▆▋▌▍▇▊█▅▊▄▌▅▉▍() ▇▍▍▅ ▆▍▇▅▅▉▋ ▄▅▉█▉▌▅▇ ▌▉ ▍▌▉▌▊▇█ ▇▉▅ ▇▋▉▆▄▍█▆ ▉▄
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌
- ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
Ballista prefab setup, code baseline
▅▍▊ ▍▅▇▊█▆ ▆█▌▉▍▅▍█▄ ▇▄▇▅█▆▋▊▆ ▉▊▇▄▆▋▅▍▆▅ ▅▇█▄█▆ ▍▅▋▍ ▉▋▆▌▍▋▋▅
Same treatment for VM weapon flashlight
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
Tweaked flashlight lighting setup to faciliate our creative look-down pose
Partial modifier and RPC build
- Scene updates
- Prefab properties populated
- Manifest
- Initial launch point and mountable basic scripts
- Basic prefab setup
- Vine launch points can connect together
radtown_spline_fixes -> main
patrolheli_orbitstrafe_fix -> main
radioactive_water_convars -> main
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead
Renamed anchor and trigger gameobjects
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
removed dependency on BaseEntity from AttachTo
more towing
- inverted control of towing attachment
- simplified AttachTo func, we can get the anchor points internally with information from the interface
Display a message when force exiting due to OOM issue
Update .gitignore
Reduce .sav buffer down to 12M (from16) to fix a crash
Polish to catapult art. Added decal renderer to catapult prefab.
HCR viewmodel anim updates
corrected body used by horse for towing and some hitch->tow renaming
Experimental changes to horses, trying to improve the gamefeel
- Added subtle neck movement in the direction you're heading
- Increased turning speed
- Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
▋▇▋▅▄ ▍▋▇▋ ▅▆_▄▆▋▅_█▆▌▋▌▇█▇▆
▆▄▄ ▍▉▄▇▌▊▋ █▆▉▅█▌▌▆▋ █▆▅▅▍▋█▋▋▌▅▉▅▆▉▊ ▉▉▉▌▌▆█▇▄ ▍▄▆▉ ▌▅▋██▇▍▄▌▅ ▅▅▆▊▄█▆▇
▋▋▇▋▅ ▅▍▇▉ █▋_█▍▊▋_▆▇▉▋▄▄▍▄▉ (▊▌▍▅▉▇▅▌ ▌▉▇ ▉▋▌▊▆▉▅▌▍█▅ ▌▉▋▄ ▊▍▋▅▋▋)
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
QteEntity, QteSnake and TriggerQTE basics.
▊▉▉▌▇▊▅ ▇▄▍▋▇▅, ▉▍▋ ▋▅▊▉▉▍ ▇▅ ▆▆█▊█▅ ▋▌▆█ ▍▇█▅▄▍█▄, ▉█▇ ▊▉▉▇ █▅▅▌ ▇▍ ▊▆▇▉▄▅█▌▍▆▍ ▅▊▊▊▆▉
Added snake model to entity
Initial files/prefab/folders
small caves rocks dressing