195,819 Commits over 4,110 Days - 1.99cph!
merge main to release - RC
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fixed broken options menu ordering
Added math.SnapTo (Community)
Added icons and select fields for DProperty_Combo (Community)
Updated server browser recommendation icons (Community)
Fixed culling volumes + foam
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
Fixed spawnmenu trying to run empty concommands and erroring
TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)
Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community)
Fixed in-code documentation comment of table.CollapseKeyValue (Community)
Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community)
Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off)
m39 viewmodel punch
added alternative ammo types to pump loadout for weaponstest
locomotive gibs
(missed one section)
PlaceMonumentsRailside baseline
merge from /hapis_conversion - Hapis RC
Mountain goat ore fix 3/3 - should be pretty much extinct
Dog skeleton definition & prefab setup
Dog material variations/updates
merge from main to release
Locomotive placeholder damage FX set up
Playblast update & scene backups
Locomotive cockpit and engine audio positions
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
Set up brake sparks for the locomotive
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
Null check to prevent BaseLiquidVessel NRE
Increased wagon spawn ratio multiplier
updated local player impact sound
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
Updated locomotive LOD Group to include the updated couplers/bogies
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1
HMLMG aim cone probability reduced
HMLMG first shot accuracy increased
recoil now uses slightly random vertical values vs static ones
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Moved trucks further apart / fixed bones not working
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
Fixed coupled train cars not loading in the train cars next to them (from save)
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
Bugfix, handle train coupling changing before server init
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fixed crosshair garbage allocation