195,819 Commits over 4,110 Days - 1.99cph!

3 Years Ago
merge main to release - RC
3 Years Ago
▆▅▉▅▇ ▌▄▉▅▋█▌ ▆▍▋, ▍▄▆ ▄▅▊▇▍ ▉▋▆▅ ▆▄ ▍▌▊▄ ▆▉▋▋ ▍▍▄▇▊▋ █▋█ ▆▄▄▅▋▇▌▉ ▆▍▅▍ █▄ ▊ ▋█▅▍ ▌▌▄
3 Years Ago
Update ignore.conf
3 Years Ago
merge from main
3 Years Ago
fixed broken options menu ordering
3 Years Ago
merge from main
3 Years Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
3 Years Ago
Fixed culling volumes + foam
3 Years Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
locomotive gibs (missed one section)
3 Years Ago
PlaceMonumentsRailside baseline
3 Years Ago
▄██▅█ ▄▆▄▄▊▅ ▄▉▋▊▇▆▌
3 Years Ago
merge from /hapis_conversion - Hapis RC
3 Years Ago
Mountain goat ore fix 3/3 - should be pretty much extinct
3 Years Ago
Dog skeleton definition & prefab setup
3 Years Ago
Dog material variations/updates
3 Years Ago
Dog model updates
3 Years Ago
merge from main to release
3 Years Ago
codegen phrases
3 Years Ago
Locomotive placeholder damage FX set up
3 Years Ago
Merge from main
3 Years Ago
Playblast update & scene backups
3 Years Ago
Locomotive cockpit and engine audio positions
3 Years Ago
Fixed HM LMG prefab
3 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
3 Years Ago
Set up brake sparks for the locomotive
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
3 Years Ago
Null check to prevent BaseLiquidVessel NRE
3 Years Ago
Increased wagon spawn ratio multiplier
3 Years Ago
HMLMG dryfire sound
3 Years Ago
Merge from main
3 Years Ago
updated local player impact sound
3 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
3 Years Ago
▊▌▉▆▇▉
3 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Moved trucks further apart / fixed bones not working
3 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
3 Years Ago
Topo mask backup
3 Years Ago
Merge from main
3 Years Ago
Scene backups
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
▆▍▉▄▆▅▇▌ ▅▅▆▊ ▉▅▊▇▉▆▍ ▇▊▉
3 Years Ago
▅▌▋▅█▊▉▌ ▊▊▆▉ ▋▄▌▌▌▋
3 Years Ago
Fixing ore placement 2/3
3 Years Ago
fixed crosshair garbage allocation