193,948 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Fixed an issue with crossbreeding.
5 Years Ago
Adding half ramp block greybox models and prefabs
5 Years Ago
Updated language files
5 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
5 Years Ago
Include item condition in engine performance calculation
5 Years Ago
Give engine items condition, repairable
5 Years Ago
Modified vehicle performance formula
5 Years Ago
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5 Years Ago
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5 Years Ago
Refactor, sync engine storage data to the client
5 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed server compile
5 Years Ago
Biome grading WIP & fog minimums
5 Years Ago
Added proper LODs to all foliage_v3 ground plants
5 Years Ago
Wording change on engine internals UI
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
5 Years Ago
[D11] Fixed issue with effects coming from the network not playing correctly
5 Years Ago
wip gene UI rework to allow showing previous genes
5 Years Ago
[D11][#3822] Torches further adjusted to match steam.
5 Years Ago
[D11] [UI] Added missing translations for animal names and shop names.
5 Years Ago
DTLS code compiles ( Ivan doesn't have the sdks )
5 Years Ago
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
5 Years Ago
DTLS latency fix. Tested on collectible items.
5 Years Ago
Added fog control over time of day
5 Years Ago
[D11] Win64 client locked at 60
5 Years Ago
Phrases
5 Years Ago
Base & arctic biome volume stuff
5 Years Ago
[D11] Merge with main
5 Years Ago
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5 Years Ago
Manifest
5 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
5 Years Ago
[D11] SceneToPrefab/SLOD update ALL
5 Years Ago
Ice sheet material fixes
5 Years Ago
more
5 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
5 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
5 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
5 Years Ago
+ Fixes to the ice lake
5 Years Ago
merge from main
5 Years Ago
You can now use LightmappedGeneric materials on brush entities with SetMaterial SetMaterial also works on translucent brushes
5 Years Ago
[D11] Ui Tweaks across many things
5 Years Ago
wip storing previous genes
5 Years Ago
[D11] Fixing Holosight Colour
5 Years Ago
[D11] Fixed heartbeat/wounded SFX
5 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
5 Years Ago
[D11] Fixed Margin on In-Game Options
5 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.