193,948 Commits over 4,079 Days - 1.98cph!
Fixed an issue with crossbreeding.
Adding half ramp block greybox models and prefabs
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
Include item condition in engine performance calculation
Give engine items condition, repairable
Modified vehicle performance formula
Refactor, sync engine storage data to the client
Added inventory stats UI for engine internal items. Simplified engine item code in general.
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Biome grading WIP & fog minimums
Added proper LODs to all foliage_v3 ground plants
Wording change on engine internals UI
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
[D11] Fixed issue with effects coming from the network not playing correctly
wip gene UI rework to allow showing previous genes
[D11][#3822] Torches further adjusted to match steam.
[D11] [UI] Added missing translations for animal names and shop names.
DTLS code compiles ( Ivan doesn't have the sdks )
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
DTLS latency fix. Tested on collectible items.
Added fog control over time of day
[D11] Win64 client locked at 60
Base & arctic biome volume stuff
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Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts
[D11] SceneToPrefab/SLOD update ALL
[D11][UI] Made inventory sounds play though frontendsfx.
Floor half greybox/prefabs
Tweaks to spiral stairs greybox to align with floor.half
+ Swaped out all the Halfs to Floats in the ice lake shader
You can now use LightmappedGeneric materials on brush entities with SetMaterial
SetMaterial also works on translucent brushes
[D11] Ui Tweaks across many things
wip storing previous genes
[D11] Fixing Holosight Colour
[D11] Fixed heartbeat/wounded SFX
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
[D11] Fixed Margin on In-Game Options
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.