193,981 Commits over 4,079 Days - 1.98cph!
[D11] Adjustments to Connected Players list
Initial frontend UI for demo recording
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[D11] Changes to In Game Sleeping notification
[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.
fix crash when returning non-array objects from Lua to JS
Cliffs temperate and arid prefabs refined anchors
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks
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merge the spawnlist revert changes
Added ability to revert spawnlist changes + language files
[D11][UI] Added options bar for in gameoptions stats
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
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[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
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cherrypicking
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[D11][UI] Fixed issue with ingame options
Update ignore.conf for Plastic 9 & some extra bits
[D11] Prevented footstep sounds from repeating
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
LadderClimbSpeed also affects CS ladders
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed
Bumped steam.inf version
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
[D11] Fix for crash related to codelock Load()