193,981 Commits over 4,079 Days - 1.98cph!
Restored Zombine, Metrocop and Eli custom footsteps
Included the HL2:Ep2 antlion guard model so its footsteps also work
Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
serverside ragdolls also inherit renderfx of the dead entity
Engine FX and sound code work
New modular car presets using the armoured module
Sliding armoured windows can be opened and closed via interaction
Adjust 1mod cockpit engine interaction
Adjust 1mod engine open interaction
Set up code for bad engine performance audio loop
Armoured cockpit basics set up
More template management
Ocean shader and material updates
Crossbreeding weight adjustments
Increased max fog distance to prevent horizon seam at high altitude
consumable + seed info panel gene UI fixes
ASE template cleanup + added water template
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Reduce water requirement gene effect
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merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
Revert back to sun+flares in sky refl bake (but keep spec)
more progress on current/previous gene link UI
adding modules/lift gibs models
Fixed menu state error with DLabel
Remove name from entity info
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Enabled read-write on ground plant models
[D11][UI] Changed turn on light hint to show for flashlight.
[D11][UI] Changed turn on light hint to show for flashlight Added conformation popup for kill and respawn option
[D11][UI] Fixed options titles been lowercase
[D11] Weighted Normal Changes pt5
[D11] Weighted Normal Changes pt4
[D11][#3809] Double wooden doors now appear correctly.