193,809 Commits over 4,079 Days - 1.98cph!
Show plant condition resiliences on seed info panel.
[D11] Enabled Bilinear Filtering on Icons.
Adjusted player position in seats as there was some clipping through seats
[D11] Don't return to frontend at end of demo
Tweaked sizing of some elements
Visual pass on Demo playback UI
Fixed demo.skip not working after a demo reaches the final frame
Better format demo.playernames and add column for steam id
Better debug.debugcamera_list display and zoom formatting
Made DemoHUD a standalone prefab (for future iteration)
DemoHUD automatically hides if the menu or developer tools are open
Add demo.playernames to print all players in the currently playing demo
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
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Chassis visuals performance further improvement
Client performance: Don't animate chassis visuals if it's behind the camera
Client performance: ModularCarAudio
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
Fix missing speed parameter on windmill animation controller
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Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!"
Added CLuaParticle.Set/GetMaterial
Added File.EndOfFile
Added Entity.RemoveInternalConstraint( num = -1 )
[D11] 3D asset optimisations
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
Fixed stepLeftSound and stepRightSound missiing from util.GetSurfaceData
Removed TerrainPath.RingRoad reference
[D11] + Overhauled all the awning_900's in the game, should now work correctly
Fixed foliage being black in build.
Merge from cast_usage_optimizations
Subtracting
43422 (crash fix test)
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Merge from particle_system_ik_job