193,807 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
5 Years Ago
Make craggy day again
5 Years Ago
Close the report dialog when escape is pressed
5 Years Ago
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5 Years Ago
██▆ ▄▍█▊▅▉▊ (▄▉▆▋▉▇ █▉██), ▊▌▊▆▍▅ ▅▅▄ ▅▆ ▌█▆▄▄ ▋▆▍ ▋▉▉ "▄▅▌▄" ▌▊ ▋▅▅█▄▉▍ ▊▋▍▄ ▋▇▉▅ ██▅▄▄ ▋█▊▆▉▊▌▅ ▋▉█▍▆██
5 Years Ago
Fixed batchgroup clearing
5 Years Ago
Material tweaks
5 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
5 Years Ago
Fix missing dispose of the player state database
5 Years Ago
New pine tree saplings Dead pine trees
5 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
5 Years Ago
Entity.StopSound now also sort of works with direct paths Move certain S_RegisterSound to developer 1
5 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
[D11] Smoothing groups on wooden crates fix
5 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
5 Years Ago
[D11] Rock LOD Updates.
5 Years Ago
Water requirement gene balance tweak
5 Years Ago
More water changes
5 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
5 Years Ago
Visual calc tweak
5 Years Ago
Missing protobuf file from FarAwayTree refactor
5 Years Ago
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5 Years Ago
merge from skeleton optimizations/Hitbox System
5 Years Ago
Potato world population spawning.
5 Years Ago
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5 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
5 Years Ago
Final tweaks before S2P
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] + Manifest updated for new prefab
5 Years Ago
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5 Years Ago
[D11] + Replaced missing helicopter in Airfield
5 Years Ago
Added sprinkler gibs model
5 Years Ago
Cleanup
5 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Storage module now drops contents on death
5 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
5 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
5 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
5 Years Ago
Updated vehicle lift icon as well
5 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
5 Years Ago
Icon positioning adjustments
5 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list