193,575 Commits over 4,079 Days - 1.98cph!
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merge the sourcescheme.res changes
Updated SourceScheme.res with fixes for x64 srcds UI
[D11] + The Dome SLOD distance adjusted
Finished converting to a job
Removed road mesh offset of 0.01m (makes it hover too much)
[D11] Restoring original recoil
[D11] Testing generic attack audio prefab for LR300 & AK47
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
Adjusted roadside monument loot spawns on tier 1 and 2
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Rebuilt bear prefab, small tweak on shoulders.
can not use broken weapons in turrets
[D11] SLOD Distance tweaks for Compound and Satellite Dish
Fixed issues with extreme thicknesses.
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt
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fix sedan_a_wrecked was using the painted variant material and not the wrecked one
Removed trail paths from junkyard
S2P Junkyard
don't cull patrol helicopter
[D11] + Gas Station SLOD distance adjusted
Fixed terrain splat transition aliasing with distance
[D11] Tweaking SLOD distances for Harbor1 and Airfield
Auto turrets can no longer use MGL and rocket launcher
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[D11] + Lighthouse SLOD distance adjusted
Taking into account lifetime etc.
[D11] Material Fix on Lantern
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[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
[D11][#3083] Stop attack animating on shadow while piloting a boat
[D11] Fix for Cloth_A Lodding incorrectly
Made storage module interaction play nicely with other vehicle interactions
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[D11] Train_wagon_B fix vertex colours